In 1993 Genesis owners were given a surprising game that turned heads of Sega fans and critics. That game was Ecco The Dolphin. The game involved the player controlling Ecco as he transverses the ocean trying to locate clues to his missing pod. The game was beautiful and mesmerizing, and the game had a fantastic soundtrack as well. There was one thing that tripped up gamers was the unforgiving difficulty. However, although the game was hard, players continued to go back to the game. This series has a cult following, and to help commemorate the 20’th anniversary of the game Gaming Furever was able to get an interview with the game designer, Ed Annunziata!
Certain video games firsts have become common knowledge over the years, while some incredible feats have fallen into the dustbin of time - TechStomper has dug up five of those forgotten firsts.
Zach reviewed Like A Dragon: Pirate Yakuza in Hawaii for PC. While it has some issues, it is still an adventure worth having and a great showcase of how the series can evolve.
Sega published some interesting insight on how the company sees the success of its games including Metaphor: ReFantazio.
Look at sales from big western studios like EA and Ubisoft they are building their games for "modern audiences" who are not interested in actually paying for them. Then crying foul when sales inevitably don't meet expectations.
Sega builds games the way they want to look at rgg yeah we want to build a pirate Yakuza game. Sega board thumbs up.
I'm thrilled to see a Sega revival of late I think their leadership has the right attitude again
There have always been great Japanese games even if reviewers didn’t respond favorably to them. There was less investment in them for the west during the PS3 gen for whatever reasons but even then there was some great games.