Five Things Zelda Wii U Should Borrow From Twilight Princess

GenGAME writes: "Do you remember the moment when The Legend of Zelda: Twilight Princess was first announced at E3 2004? There’s a reason why the game elicited so much cheering and applause – for many, it represented a return to form for the series after The Wind Waker‘s experimental art style and world. Bearing this in mind, the next Zelda game for a home console – Zelda Wii U – could represent a similar shift, away from the experimental direction of Skyward Sword and back to core conventions."

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Gr812147d ago

About the Artstyle? You know like the demo at E3 had. Nah, I bet it will probably be some sort of cel shading.

PopRocks3592147d ago

Granted, that's not necessarily bad. I like the way the series expands visually. That prevents it from being too monotonous. Honestly, try convincing me that Majora's Mask and Wind Waker (outside of sword combat) are anything alike.

colonel1792147d ago

I don't care what art style they use, but I would like a cinematic experience and an actual story. It would be awesome to have god of war's like bosses that it gets confusing if you are in control of the character or not. Fighting bosses riding Epona, like Shadow of the Colossus, etc. If the Wii U has more power than a PS3they can accomplish it.

I would also like a good story. To be able to relate to the characters and have deep development of their personalities. Link doesn't have to talk, but please chance the Zelda needs to be rescued and there is a hero of time to save her story.

What I don't want is a world as big as Skyrim or something like that, because then the game would most likely be mission type and i prefer a linear story, although not so linear like Uncharted.

Ck1x2146d ago (Edited 2146d ago )

I wish people would stop trying to turn Nintendo games into Sony games... If you want God of War size boses then play that game or Bayonetta 2, but Zelda is Zelda for a reason and not any of those other games. Anouma has pretty much confirmed that the New Zelda will be more like the first Zelda, meaning going for a non-linear style game play so you're out of luck there as well.

diepdiep2147d ago

No matter what Nintendo has in stores for the franchise, I will always look forward to more Zelda :)

HalfNerdHalfAmazing2147d ago

I'm hoping ZeldaU is inspire by Link to the past story line wise I think is the best Zelda and with the gorgeous graphics that would be a epic adventure

Whymii2147d ago (Edited 2147d ago )

I can't see how you can 'borrow' from another Zelda game. A Zelda game is a Zelda game. All Zelda games have common themes and ideas, from A Link to the Past, Link's Awakening to Oot, Wind Waker and Twilight Princess. Be it hook shots, boomerangs, alternate worlds, etc, they all exist in Zelda games regardless of being in 2D or 3D.

For a Zelda game to 'borrow' it needs to look outside the franchise. Perhaps taking inspiration from games like Red Dead Redemption (slow mo aiming and reputation), Fable 2 (pet dog or should i say fairy), Halo (online co-op and competitive). Or perhaps borrow from all and use voice actors. I'm not saying that I would want these things in a Zelda game, but that would be 'borrowing' as I understand it.

ScissoringLesbians2147d ago (Edited 2147d ago )

Since Nintendo now has an hd console I'd like to see them use it to the fullest, go as realistic as they can on the graphics and add in voice acting also.. That'd definitely differentiate it from the other Zelda games.

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