PC Gamer - inXile’s “Leader in Exile,” Brian Fargo, is doing pretty well lately. Wasteland 2 represented one of the first successes for Kickstarter games, and the studio’s second such foray, Torment: Tides of Numenera, has pulled in $3.3 million, with a few days left to go. I caught up with him at GDC in a hotel named after a pirate to discuss the new Torment, the PC RPG renaissance, and why projects like this can be so successful, yet still get the upturned nose from big publishers.
Explore the fascinating journey of Brian Fargo, a visionary figure in the gaming industry who founded Interplay Entertainment and has left an indelible mark on RPGs. From his early inspirations rooted in science fiction and fantasy to pioneering iconic games like Fallout, Fargo's career spans decades of innovation and adaptation in the ever-evolving landscape of video games. Discover his insights into game development challenges, his pioneering use of crowdfunding for Wasteland 2, and his upcoming project, Clockwork Revolution.
inXile CEO Brian Fargo talked about the idea behind Clockwork Revolution and how it'll feature true reactivity based on players' actions.
"He's begging for his life. You can let him go, you can kill him, or you can kind of like shoot him and then halfway through go, okay, never mind. Forget it. When you come back to the present, he's not a serial killer, he's an advocate for victim's rights,"
"Or even something like that on a smaller scale. Maybe you went back to the past with a red hat and they're like, oh my God, we love your hat. You come back, and you started a fad. Everybody loves red hats now. It's that stuff I think is highly entertaining."
Sounds interesting from a choice, time travel mechanics. Be interesting to see how deep the mechanic goes.
Can't wait to see more.
That serial killer story snip got me even more hyped for this game!
I´m so glad that Brian decided and gave up on his plans to retire after InXile´s acquisition. He knew that XGS would allow him freedom to do whatever he wants with the necessary funds and technology, and that´s the reason why we might be getting an amazing new classic RPG IP from some of the best RPG minds in gaming!
Amazing times to be an RPG fan!
This game interests me some. I don’t like that they made a clone of Bioshock Infinite world and wished they made their own style of Steampunk.
But if the mechanics that this guy is talking about actually works and combat is well done I could be interested in this game.
Most of the Xbox games don’t interest me much at all so this one stands out a little for me. I’m sure it won’t be a system seller even if it’s good but that doesn’t mean much to me.
I take what devs say with a grain of salt as we have seen a lot of false promises for games and the end result isn’t close to what they talk about. But if done well I could actually buy a used Xbox X and a used copy of the game someday. That’s the most they would get from me. Second hand sales. I don’t expect much from Xbox and don’t trust much of what they say but who knows maybe this game is different. Not holding my breather heard lots of great things before Redfall came out and it was a big pile when released.
inXile CEO Brian Fargo talked about his opinion on using AI for story/NPC purposes. He also teased interesting concepts coming from his writers for this purpose.