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Taking it Easy to Play Hard

David Chandler offers a defense for "easy" difficulty settings in video games, a game mode often touted as a crutch for the casual crowd. "Easy mode," he writes, "gives us the option to enjoy games without the hindrance of conventional challenge. Without steep penalties for failure, we can experiment with difficult control schemes, revel in the game’s world, speed through a game when we have little time to play, or even focus purely on narrative," thus freeing the player to encounter new modes of both entertainment and critical interpretation.

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