RPS - Bickham played through the entire set-piece battle in front of an audience of mostly bearded men, concluding as intended by getting his troops to a pre-defined objective marker. Of course it was something he had practised beforehand, but despite this, he only got a handful of soldiers out alive, and the entire battle was a nail-biting thriller, even as a spectator. Staged? Well these things tend to be, but it nevertheless plunged us face-first into an unscripted splurge of the real-time part of the game, and I was delighted with what I saw. We watched as Bickham threw the camera about, revealing events and exposing the action in a way that is only ever optional for us playing in the real world. Some of this demoing flamboyance, however, shows the extent to which CA’s forever-iterating approach to this series is etching in new layers of detail and control that we wouldn’t have even known we wanted.