XNA: Make your own fun

Inspired by community-driven online phenomena like YouTube, MySpace, Wikipedia and Second Life, user-generated content is one of the gaming industry's most significant emerging trends.

Chris Satchell is Microsoft's passionate evangelist of user-generated content, arguing that all games developers need to recognise that players now want to express their creativity rather than just passively play through fixed, linear products.

As General Manager of Microsoft's Game Developer Group, Mr Satchell spearheaded the launch of XNA Game Studio, tools which enable hobbyists and professionals alike to create games for Windows and the Xbox 360 console.

Games created using the XNA toolset will soon be available on Xbox Live for all Xbox 360 users to download and enjoy, so Screen Play last week caught up with Chris for a chat about why XNA is important and how the "Community Games" system is going to work. The full interview after the jump....

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Blademask3964d ago

you too can make your own basic simple game.