Recently PS3Land.com had the opportunity to interview Ed Holzwarth, lead PS3 Software Engineer at Emergent Game Technologies, on their game engine Gamebyro for the PS3 and Xbox 360 consoles.
If you are not familiar with Gamebyro, it is a flexible game engine that allows developers to create the most beautiful and graphically rich games. Their engine can be found in games like Oblivion and Civilation IV and will soon be found in PS3 games near you.
The interview covers the technology itself, which games it powers, what the PS3 is like to develop for and the relationship of the RSX and Cell. Images and videos available at end of interview
Salman from Tech4Gamers writes "Mortal Kombat 9 revived the series from a low point after bringing it back to 2D combat. It marked a new high-point for the franchise due to its incredible roster, exciting cinematic story mode, and high-octane combat."
That game was actually goated. It was the first time ever that I actually tried to get good at a fighting game. Unfortunately the online connection was so dogshit it made it hard to enjoy and eventually I gave up. Haven't really played much fighting games since.
The new unit comprises over 500 developers representing the entire World of Warcraft development team.
I used to be anti-union, it kills productivity, investment and turns product mediocre. Their games suck anyways though so what was lost? Might as well get their people paid until they are dissolved.
Taking a trip back to Housemarque's forgotten platformer.