140°

How The Worlds Most Powerful Graphics Card Could Change The Internet

Everyday Digitals - Nvidia released the worlds most powerful graphics card (in a single GPU) in February but last week showed off their new engine they created to demonstrate the full power of the Titan called Face Works. Face Works starts by compressing 32GB (1 1/2 Blu-Rays) of video from 156 cameras that capture 30 different human facial expressions. All of that data is then compressed to around 400MB (half a CD-R) allowing the software to be able to call on that data seamlessly in real-time and determine the proper facial expressions using the power of the graphics card. Nvidia wasn't clear if these data meshes could work on any facial model or if each person would have to be scanned to get the type of accuracy shown in the demo. The power of the Titan is extremely impressive, and gives a glimpse of what type of applications this technology could be used for beyond video games.

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everydaydigitals.com
blackyeti4470d ago

I still want a real woman in front of me.

ninjahunter4470d ago

As if girls are some commodity you can just go pick up. Gurls R Cr@Zy

joab7774470d ago (Edited 4470d ago )

It won't be long until celebrities can sell real life digital replications of themselves that ppl can buy and do whatever with. It will be the new porn and hot women will only have to get naked once. Who says tecnology can't make lives better?

stuna14470d ago

It's not going to do too much for changing the internet, if no one can afford it!

+ Show (1) more replyLast reply 4470d ago
DigitalSmoke4470d ago

Then why does that face only have 1 smile expression with eyes made out of static dead marbles.
Nvidia needs to work on some software, instead of trippeling power left and right nobody is using.

Just my 2 cents.

fei-hung4470d ago

That is all great in theory, but lets look at it more realistically:

1) How many faces are there in an average game? If faces lone take up 400mb (probably at the optimum use of the card) and there are 10 faces, that would be around 4GB. Games like GTA, AC, SD have far more faces to deal with and the numbers probably go into 2 dozen maybe more. SO you may end up talking about around 6-7gb if not more just for faces.

2) then you have bodies that are attached to the faces and I am sure just as much attention would be given as it would be somewhat pointless to brag about amazing faces being rendered when the bodies do not look and behave the right way or match the quality of the face. Even if these bodies are only half that of a face (200mb), but you have limbs as well as the body and accessories, you still end up probably doubling the amount of data from 6-7Gb to 14GB.

3) then you have the level designs themselves, objects, vehicles, animals etc.

4) Then you have sound

5) then you have code

6) then you have effects

How big will these games be in size?

What are the chances that we will see this level of detail on every aspect of a game, not just a face?

By no means do I mean to be pessimistic about these sort of articles or pieces of information, but as a gamer, I wonder how relevant this information is in terms or reality compared to "in theory."

EverydayDigitals4470d ago

This level of detail obviously wouldn't happen in a full game with this card. Which is why I believe the speaker mentioned applications that would only need the single face being processed per computer. Things like tele-presence and avatars are the likely first steps.

josephayal4470d ago

PC definitely has the edge on graphics

OrionNoctis4469d ago

a high end pc , not the average pc , consoles benefit from a closed architecture wich make their exclusives look and perform awesomely because of games being optimized for that same architeture...point is average rigs wont run as good as the console exclusive titles...

chukamachine4470d ago

Still looks weird. Awful head. No hair. potato ears and weird eyes. How did they go from DAWN to that.

kevnb4470d ago (Edited 4470d ago )

they must not have fast enough ram

ninjahunter4470d ago

Not a graphics demo, is an AI and animation system for heads to replicate smooth and believable head animations without having to actually record actors, or program animations.

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70°

NVIDIA Smooth Motion: Up to 70% More FPS Using Driver Level Frame Gen on RTX 50 GPUs

NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.

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pcoptimizedsettings.com
60°

PNY NVIDIA GeForce RTX 5060 Ti GPU Review

Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.

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cgmagonline.com
65d ago
230°

Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming

Nvidia writes:

The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.

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blogs.nvidia.com
ZycoFox78d ago

The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"

B5R78d ago

Raytracing is so unnecessary for a handheld. I just hope you can turn it off.

Vits78d ago

A lot of gamers don’t realize that ray tracing isn’t really about making games look better. It’s mainly there to make development easier and cheaper, since it lets devs skip a bunch of old-school tricks to fake reflections and lighting. The visual upgrade is just a nice bonus, but that’s not the main reason the tech exists.

So you can be 100% sure that developers will try to implement it every chance they get.

RaidenBlack78d ago (Edited 78d ago )

Agree with Vits .... but also to add, if devs and designers just implement RT to a game world then it won't always work as expected. RT is not just reflections but also lighting and illumination as well. For example, If you just create a room with minimal windows, then it will look dark af, if RTGI is enabled. Devs and designers needs to sort out the game world design accordingly as well.
DF's Metro Exodus RT upgrade is an amazing reference video to go through, if anybody's interested.

darthv7278d ago

So is HDR... but they have it anyway.

thesoftware73078d ago

Some PS5 and SX games run at 30fps with RT...just like those systems, if you don't like it, turn it off.

I only say this to say, you make it seem like a problem exclusive to the Switch 2.

Neonridr78d ago (Edited 78d ago )

sour grapes much?

"It probably doesn't do it well because it's Nintendo and they suck". That's how your comment reads. Why don't you just wait and see before making these ridiculous statements?

Goodguy0178d ago

Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.

PRIMORDUS78d ago

Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.

Profchaos78d ago

Would have been nice but NDA likely prevented them from saying anything

PRIMORDUS77d ago

TBH I don't think Nvidia would have cared if they broke the NDA. A little fine they pay, and they go back to their AI shit. They don't even care about GPU's anymore. I myself would like them to leave the PC and console market.

Tacoboto77d ago

This story was written half a decade ago when the world knew Nvidia would provide the chip for Switch 2 and DLSS was taking off.

Profchaos77d ago

Yeah but similar thing happened a long time ago when 3dfx announced they were working with Sega when they took the company public Sega pulled out of the contract for the Dreamcast GPU.

In response Sega terminated the contract and went to a ultimately weaker chipset.

So there's a precedent but that Nintendo would have much Of an option its AMD, NVIDIA or Intel

Profchaos78d ago

I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.

andy8578d ago

Correct. All I'm seeing online is it'll never run FF7 Rebirth. If it can run cyberpunk it'll run it. The DLSS will help. Obviously only 30 fps but a lot don't care

Profchaos78d ago (Edited 78d ago )

Exactly right when I buy a game on switch I know what I'm getting into I'm buying a game for its portability and I'm willing to sacrifice fidelity and performance to play on a train or comfortably from a hotel room when I travel for work.

78d ago Replies(1)
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