Everyday Digitals - Nvidia released the worlds most powerful graphics card (in a single GPU) in February but last week showed off their new engine they created to demonstrate the full power of the Titan called Face Works. Face Works starts by compressing 32GB (1 1/2 Blu-Rays) of video from 156 cameras that capture 30 different human facial expressions. All of that data is then compressed to around 400MB (half a CD-R) allowing the software to be able to call on that data seamlessly in real-time and determine the proper facial expressions using the power of the graphics card. Nvidia wasn't clear if these data meshes could work on any facial model or if each person would have to be scanned to get the type of accuracy shown in the demo. The power of the Titan is extremely impressive, and gives a glimpse of what type of applications this technology could be used for beyond video games.
NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.
Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.
Nvidia writes:
The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.
The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"
Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.
Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.
I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.
I still want a real woman in front of me.
Then why does that face only have 1 smile expression with eyes made out of static dead marbles.
Nvidia needs to work on some software, instead of trippeling power left and right nobody is using.
Just my 2 cents.
That is all great in theory, but lets look at it more realistically:
1) How many faces are there in an average game? If faces lone take up 400mb (probably at the optimum use of the card) and there are 10 faces, that would be around 4GB. Games like GTA, AC, SD have far more faces to deal with and the numbers probably go into 2 dozen maybe more. SO you may end up talking about around 6-7gb if not more just for faces.
2) then you have bodies that are attached to the faces and I am sure just as much attention would be given as it would be somewhat pointless to brag about amazing faces being rendered when the bodies do not look and behave the right way or match the quality of the face. Even if these bodies are only half that of a face (200mb), but you have limbs as well as the body and accessories, you still end up probably doubling the amount of data from 6-7Gb to 14GB.
3) then you have the level designs themselves, objects, vehicles, animals etc.
4) Then you have sound
5) then you have code
6) then you have effects
How big will these games be in size?
What are the chances that we will see this level of detail on every aspect of a game, not just a face?
By no means do I mean to be pessimistic about these sort of articles or pieces of information, but as a gamer, I wonder how relevant this information is in terms or reality compared to "in theory."
PC definitely has the edge on graphics
Still looks weird. Awful head. No hair. potato ears and weird eyes. How did they go from DAWN to that.