IGN climbed behind the wheel of the latest build of MotorStorm to give the mud-caked racer a thorough going over and (off)road-test its garage of turbo-charged gas-guzzlers to the limit.
Digital Foundry : Evolution Studios' Motorstorm is one of the first, finest and most fondly remembered of launch titles for PlayStation 3. It's a release designed to answer the question posed by each new console generation: what makes a game 'next-gen'? With its robust physics engine and massive tracks, Motorstorm serves up a bold affirmative answer to this question, delivering an experience that could never have existed on prior console hardware. At the same time, the path to release was fraught with challenges that almost serve as a microcosm of the PlayStation 3 release situation itself. It was a success, however, with a trilogy of PS3 releases, plus PSP, Vita and even PS2 off-shoots.
After Driveclub and Onrush, the dev team will now contribute to and assist with the development of the upcoming NFS.
Never really got into it myself I remember getting it with ps3 and being a bit underwhelmed I preferred the RC version they did for vita 🙌🏻🤣
The same track i been seeing for the last 2 years.
i know you 360 boys like to point out the current flaws, but before you do, keep in mind that the game is still not complete yet. the game is in it's polish/balance stage right now and those speed issues and other bugs should be fixed by the time the game is released.
Dude, this isn't Burnout, haha. I think it needs to be about 40% faster, max. IGN was basically testing the TGS version in their offices and Evolution Studios is listening to people's complaints. They're making the final version of the game faster than what we saw at TGS so everything should be fine by then.
This looks really good. Too bad I hate off-road racers but this game looks very realistic.
So Sony has 1 catagory in the winnign league and it's the racing genre something Ms always fails at!