GamerZines writes:
The line between blockbuster feature films and games are blurring more and more nowadays. Triple-A franchises like Uncharted, Resident Evil, Crysis, Call of Duty and Mass Effect all do their best to emulate the big screen with flashy set pieces an over-reliance on story and convulted dialogue.
Moments before we first saw Brothers: A Tale of Two Sons, the product of famed Swedish film-maker turned game director Josef Fares, we expected Starbreeze Studio’s new downloadable game to be built the same way as those aforementioned pretenders. Instead what we found was a game boasting subtle storytelling, a surprisingly upbeat fantasy setting and a touching plot starring two brothers searching out an item to cure their dying father.
To put it bluntly Fares’ baby isn’t anything like we anticipated, so we decided to quiz him on what drove him to marshall Brothers’ development in this surprising direction…
Mum's dead, dad’s not too far behind her and it’s left to a couple of brothers to save the day - obviously! Looks like we’re going on an adventure! Brothers, a tale of two sons, is a remake of the original title from Josef Fares - you know, the “F##k the Oscars” guy! The original launched back in 2013 and in the 11 years since then, the original game has become a cult classic!
Brothers: A Tale of Two Sons launched back in 2013, and a remake of the game is set to launch next week. Today, we look back at the original.
The remake of the beloved indie game seems to go against its original director's vision.
I don’t think so but here it is. I did enjoy it originally I wonder what they changed.
No, and the new graphics are sad. Should've at least kept the original painterly style and just make it with better shaders, effects, lighting, etc.
As it is, this is unnecessary.