The Xbox 360′s iconic third person shooter has been around for seven years now, spanning three games. I went into this game wondering how much more enjoyment I could get out of the series, doing the same thing all over again. But I was wrong. I was caught completely off-guard by the changes made to the series and enjoyed Gears of War: Judgment all the more for it.
A prequel to the original Gears of War trilogy, Judgment charts the adventures of Baird and Cole plus newcomers Sofia Hendrick and Garron Paduk. It’s set in the immediate aftermath of Emergence Day with the team trying to save Halvo Bay from Locust commander, Karn. But it’s not a straightforward style campaign this time round. You’re standing in a courtroom for an unknown crime despite the fact Karn and his gang are just outside the building and tearing up the city. In a style not dissimilar to the film Memento, each chapter is told (and played) from a different character who adds their own perspective to their mission from the beginning, leading up to the reason why you’re in court.