Gi - Most series often don’t make it past the odd-numbered sequel and possible prequel. Even rarer are the ones that break into the double digit numbers. It took Mega Man 23 years to have a “tenth” game but he was popular enough to inspire countless spin-off entries. Who even knows how many games Mario has appeared in. Just recently the Final Fantasy series got a proper fourteenth entry (whether an MMO counts or not is a different story). Atelier Ayesha: The Alchemist of Dusk also has the distinction of being the fourteenth game in a long-running RPG series that has also seen its fair share of remakes and side games. With Atelier Ayesha, developer Gust is crafting a game independent of previous titles while still maintaining some of the core concepts that has garnered the series its devoted following. In the quest for distinction does this new alchemy title achieve synthesized cohesion or does it just boil down to a mess?
One of the writers at MONG spent the last week gluing things to other things in Gust and Koei Tecmo's latest RPG release on the Vita. How does the game hold up? Is it worth replaying if you've already experienced the PS3 version? Check out his thoughts here!
The ABS and PVC figure has stands 225mm tall (8.85 inches) and is a 1/8 scale.
Gust’s alchemically-inclined girls (and guy) are now available for order in the form of life-sized towels.