GameSpy writes: We've seen the Terrans and their take on the mighty Thor. We've seen the monolithic Protoss Mothership. Today Blizzard unveiled the final slice of the StarCraft II trifecta with a hands-on demonstration of the Zerg. The Queen of Blades' army is back, and they're poised to infest a Terran base camp near you. We sat down with StarCraft II Lead Designer Dustin Browder to discuss the reimagining of this uniquely alien race.
GameSpy: Did you find that since the Terrans are conceptually limited, you had to limit yourself with the Zerg, since you couldn't come up with a rational counter for the Terrans?
Dustin Browder: No, not yet. The counters are pretty easy in a lot of ways. For the most part, with the controls over cost and health and a lot of factors, the units are the most challenging portion in that respect. The units like a Mothership or a Thor, a unit whose art speaks to a specific set of numbers. If you start to break those numbers you get confused. You can't have a weak Thor. You can't have a Mothership that has very few hit points. It just doesn't work. That's when it starts to get challenging, when you get into art that you all kind of like, and you all can see it work, it constrains the direction you can go.
Jason Hall, currently an indie developer and former Blizzard employee, has been sharing some really interesting stories from his long career in the industry for a while now. Some of them are truly insightful, while others may seem depressing.
I’m a little shocked that StarCraft 2: Wings of Liberty sold only around 6 million copies. The original StarCraft did over 11 million. Maybe Blizzard was too leisurely in releasing StarCraft 2? Starcraft 2 came out 12 years after it’s predecessor.
and people wonder why we are having mtx in everything. i blame the people who actual buy them.
It's interesting he used Brazil as an example of the importance of regional pricing. Nowadays many companies on Steam are setting their prices in Brazil as high as, if not more than, their price in USA. I simply refused to buy a few games when I noticed that's the case.
The best sci-fi games ever made range from diving into the depths of humanity to finding hope among the stars.
Don't really agree on Dead Space being number one. But usually come down to preference. Alot of good games on the list. I was hoping to see Aliens vs Predator by Sierra on the list, as it was a great game. Anyways for me the number one is still Halo but Mass Effect was really good up to the infamous ending of the third game.
I would put Flashback on my list. Its got such a great tone and background design. The cutscenes were pretty good too.
DEAD SPACE 2 as number 1? Really? I've only ever played DEAD SPACE 1 (without finishing it) and, sure enough I liked it a lot, and have been yearning for getting to grips with an hd remastered trilogy for the PS4/XBox One/PS5/XBox Series X/S, but what about Deus Ex Human Revolution & Mankind Divided? Alienation (to quench our thirst for twitching fingers' top-down dual-stick shooters)? Or even Cyberpunk 2077 (once the game has been re-released and all the kinks have been ironed out)?
If not at the #1 spot, it seems to me these games deserved to be on the list somewhere.
But what really strikes me as unfair is, if you're going back to the PS3/XBox 360 era with DS2, how could you forget to mention Killzone 2 & 3? The Resistance games? When it comes to Sci-Fi FPS, it's inadequate not to pay your respects to those stellar franchises! Heck, even the Crysis trilogy should've been there IMHO.
A team of modders is working on a Starcraft Remake in Starcraft 2, and has released a brand new version of it.
Yer zerg riiiiiight here!
Can't wait for this one...
this game is gonna be huge......