1UP writes: It was almost a year ago when we were in South Korea for the big reveal of StarCraft II, the sequel to Blizzard's enormously popular real-time strategy game. It wasn't until a couple months after that event that we finally got a chance to play the game (as seen in our Protoss For A Day feature) a few weeks before their annual BlizzCon event. Today, along with a flock of North American and European media, we finally got our hands on all three races as Blizzard unveiled its updates to StarCraft's Aliens-like race: the Zerg.
Over a few hours of every-man-for-himself-style deathmatches, we took in an assortment of maps, using all three of StarCraft II's races -- the Terrans, Protoss, and Zerg -- but concentrated mostly on the Zerg. While our matches playing as the Protoss (still very powerful) and the Terrans (as fussy as ever, with all their space-hogging building requirements) were mostly uneventful (by uneventful we mean we had little problem fending off the competition, including former OPM staffer Thierry Nguyen and GFW editor-in-chief Jeff Green), the real fun was in playing as the slimy alien race that spawned its own entry in the gaming glossary: "Zerging" (or "Zerged" or "Zerg Rush" depending on the situation).
Jason Hall, currently an indie developer and former Blizzard employee, has been sharing some really interesting stories from his long career in the industry for a while now. Some of them are truly insightful, while others may seem depressing.
I’m a little shocked that StarCraft 2: Wings of Liberty sold only around 6 million copies. The original StarCraft did over 11 million. Maybe Blizzard was too leisurely in releasing StarCraft 2? Starcraft 2 came out 12 years after it’s predecessor.
and people wonder why we are having mtx in everything. i blame the people who actual buy them.
It's interesting he used Brazil as an example of the importance of regional pricing. Nowadays many companies on Steam are setting their prices in Brazil as high as, if not more than, their price in USA. I simply refused to buy a few games when I noticed that's the case.
The best sci-fi games ever made range from diving into the depths of humanity to finding hope among the stars.
Don't really agree on Dead Space being number one. But usually come down to preference. Alot of good games on the list. I was hoping to see Aliens vs Predator by Sierra on the list, as it was a great game. Anyways for me the number one is still Halo but Mass Effect was really good up to the infamous ending of the third game.
I would put Flashback on my list. Its got such a great tone and background design. The cutscenes were pretty good too.
DEAD SPACE 2 as number 1? Really? I've only ever played DEAD SPACE 1 (without finishing it) and, sure enough I liked it a lot, and have been yearning for getting to grips with an hd remastered trilogy for the PS4/XBox One/PS5/XBox Series X/S, but what about Deus Ex Human Revolution & Mankind Divided? Alienation (to quench our thirst for twitching fingers' top-down dual-stick shooters)? Or even Cyberpunk 2077 (once the game has been re-released and all the kinks have been ironed out)?
If not at the #1 spot, it seems to me these games deserved to be on the list somewhere.
But what really strikes me as unfair is, if you're going back to the PS3/XBox 360 era with DS2, how could you forget to mention Killzone 2 & 3? The Resistance games? When it comes to Sci-Fi FPS, it's inadequate not to pay your respects to those stellar franchises! Heck, even the Crysis trilogy should've been there IMHO.
A team of modders is working on a Starcraft Remake in Starcraft 2, and has released a brand new version of it.
It's gonna be that time again. The time to put coc|<y Koreans in their place! :)
I can't wait for this RTS, and I also want to see if Halo Wars would be the SCII killer I've heard people tell me about!