Richard Wakeling, Thunderbolt:
God of War: Ascension feels like the by-product of a generation that has gone on for far too long. After God of War III wrapped up the trilogy, Ascension attempts to bleed the well of Greek mythology dry even further. The third prequel in the series - and first not on a handheld device - Kratos’ latest violent adventure could be best described as unnecessary without causing too much fuss. With Zeus and his holy pals put on the backburner till later in the timeline, our angry antihero feels less motivated than he was in his rage-fuelled quest for revenge in God of War III - an aspect that’s unfortunately reflected in the game design in what is a fairly by-the-numbers affair.