Game demos: is it time to let go?

OXM - There's only one thing worse than a really bad game demo, in the eyes of many developers and publishers, and that's a really good one. As a wayward youth, I once spent an unholy amount of time playing and replaying an excellent demo for under-sung Psygnosis shooter G-Police - probing the far corners of its post-future sandbox for new combat possibilities, new material for playground anecdotes.

The story is too old to be commented.