FFXIII Interview: Nomura, Kitase, Hashimoto and Toriyama

In the upcoming July 2006 issue of Electronic Gaming Monthly, Executive Editor Shane Bettenhausen sits down with Shinji Hashimoto, Yoshinori Kitase and Tetsuya Nomura to talk about Square Enix's extraordinarily ambitious Final Fantasy XIII project.

Retard6387d ago

Always late, last months came on the 22nd.

omansteveo6387d ago

Graphically it looks awesome but the trailer made it look like devil may cry not an rpg at all...im a huge final fantasy fan but from what ive seen from the trailer and read about the whole 3 different games thing, doesnt realy sit to well with me

Bill Nye6386d ago

I think the speeding up of battles will make it much more intense. Since it's still ATB, you'll still get the same type of gameplay only much faster and with heavily scripted attacks and moves. If they can get it to work and make a battle feel more natural, I'm all for it. I just hope they go in the right direction with it.

As for them now basing franchises on a single Final Fantasy, well, that's just for money. If they're good games I don't mind, and I'm sure Nomura can make something happen with Versus XIII.

70°

Interview: Making music with Masashi Hamauzu

Square Enix Blog: "How do you compose iconic songs that help define a legacy? We speak to legendary composer Masashi Hamauzu about his work on Final Fantasy X, Final Fantasy XIII, and Final Fantasy VII Remake, and how to make unforgettable music."

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square-enix-games.com
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Final Fantasy XVI’s Success Proves FFXIII Never Deserved the Hate

The black sheep of modern Final Fantasy shares the most DNA with 'Final Fantasy XVI’s successful design choices.

-Foxtrot150d ago

Huh? XIII was just terrible

Even something singular like characters in XVI are better

luckytrouble149d ago

Even as someone that actually kind of likes 13, probably helped by the fact I expected to absolutely hate it, man it could not be more different from 16. There isn't a single element I can more than loosely correlate between the two titles.

banger88150d ago

The main difference for me is the characters. I love the characters in FFXVI, I HATED the characters in FFXIII with a passion. F****** hated them. Every. Single. One.

RpgSama150d ago

100000%

Every single character sucked.

babadivad149d ago

I liked Lightning, didn't mind Zhaz and Vanille. I HATED that kid. I don't even remember his name. I never bothered touching his stats to upgrade him. I hated him.

Flawlessmic150d ago

I really dont get this comparison at all, outside of them being linear that's where the comparison starts and ends for me really.

Ff13 is a weird one for me, it's actually one of the only mainline ff games I havent finished and didn't even bother with the sequels.

I don't remember even hating it at the time, like i thought it was ok, just yea never got into it like I normally do with a ff game.

Ff13 isn't on the same level as 16 not even close though.

Even if you hated 16s combat the story, world and characters are so fantastic you will push through just to see the story's end

SegaSaturn669150d ago

FF13: Mash X button - win battle. Walk thru straight corridor, repeat.

Harkins1721150d ago

I remember 13 having some thinking involved and not just mashing X.

jwillj2k4150d ago

The FF 16 demo was similar in that aspect. “Smash square to win” it’s why I didn’t buy the full game.

MrBaskerville150d ago

I wouldn't go that far, battle system does have it's moments. But maybe mainly in later boss fights. Start of game is pretty braindead though.

goldwyncq149d ago

XIII also has setting up paradigms in advance and switching to the most appropriate one during battles, but of course people who haven't played it think spamming Auto-battle is the only thing you ever do in combat.

MrBaskerville149d ago (Edited 149d ago )

@goldwyncq
While the paradigm system was cool, I do think it takes long before it amounts to more than spamming auto battle. And while I remember a great deal of good fights, there's also an awful lot of auto-battle spam fights in between which is easy to forget because of the more memorable moments.

Same might be said about older FF games, but I still think they had a little morr flavour in basic fights. XIII has the issue that you can choose between a couple of actions, but they all feel like they amount to the same outcome.

+ Show (2) more repliesLast reply 149d ago
shinoff2183150d ago

Flawless
Even if you hated 16s combat the story, world and characters are so fantastic you will push through just to see the story's end

Me in a nutshell

andy85149d ago (Edited 149d ago )

@jwillj2k4 it doesn't work in the full game though, have to remember that's the very start of the game and all final fantasies are the same. If you do that throughout it'll take 10x longer to finish the game, the combos and eikon abilities are what's used

jwillj2k4149d ago

I’m sure there’s more you can do. My issue is that unlike FF7R there’s no reason TO do it. In 7R the game creates a feeling of making you want to do other moves since you’ll die if you just spam. In 16 winning just takes longer which makes it feel broken.

Hofstaderman150d ago

No, it does deserve the hate. This game left with such a hollow feeling after I first booted it up. The ONLY Final Fantasy game I have never replayed.