In the upcoming July 2006 issue of Electronic Gaming Monthly, Executive Editor Shane Bettenhausen sits down with Shinji Hashimoto, Yoshinori Kitase and Tetsuya Nomura to talk about Square Enix's extraordinarily ambitious Final Fantasy XIII project.
Square Enix Blog: "How do you compose iconic songs that help define a legacy? We speak to legendary composer Masashi Hamauzu about his work on Final Fantasy X, Final Fantasy XIII, and Final Fantasy VII Remake, and how to make unforgettable music."
The black sheep of modern Final Fantasy shares the most DNA with 'Final Fantasy XVI’s successful design choices.
Huh? XIII was just terrible
Even something singular like characters in XVI are better
The main difference for me is the characters. I love the characters in FFXVI, I HATED the characters in FFXIII with a passion. F****** hated them. Every. Single. One.
I really dont get this comparison at all, outside of them being linear that's where the comparison starts and ends for me really.
Ff13 is a weird one for me, it's actually one of the only mainline ff games I havent finished and didn't even bother with the sequels.
I don't remember even hating it at the time, like i thought it was ok, just yea never got into it like I normally do with a ff game.
Ff13 isn't on the same level as 16 not even close though.
Even if you hated 16s combat the story, world and characters are so fantastic you will push through just to see the story's end
No, it does deserve the hate. This game left with such a hollow feeling after I first booted it up. The ONLY Final Fantasy game I have never replayed.
Always late, last months came on the 22nd.
Graphically it looks awesome but the trailer made it look like devil may cry not an rpg at all...im a huge final fantasy fan but from what ive seen from the trailer and read about the whole 3 different games thing, doesnt realy sit to well with me