George: "It's already happening on PC, and has been doing so for some time. Graphics and visual technologies prevalent within top end PC games are now becoming a standard that is sorely missed on recent console titles. All the upgrades and benefits of DirectX11 are sorely missed.
No tessellation and advanced anti-aliasing is a big call, one that becomes more noticeable as PC hardware eclipses its living room brethren. Next gen consoles offer a chance for serious improvement though, so we've rounded up ten contemporary graphics technologies we'd love to see PS4 and Xbox 720 games utilising."
The Outerhaven writes: Edens Zero is one month away, and Konami has released a demo to celebrate. The demo lets us experience two chapter of the full game.
Thanks to Call of Duty HQ, the early weapons list for Black Ops 7 has been unearthed, and it gives further evidence of wallruning returning.
Son Heung-min Fortnite collaboration confirmed for June 21 with exclusive skin and Snap Ceremony emote bundle.
Focussing on "effects" is what is killing our hobby...
You can toss pixel shaders 3D texture's AA and AF in a scene all you want, but if it moves robotic and has weak-ass unoriginal art design with mediocre same old
mechenics, the game is soulless, and there are far to many of those.
And even worse these games get reviewed in the 8 to 10, its crazy how weak the perception of most of these
reviewers is.
Maybe i shouldn't have spoken this truth as well, i might end up with zero bubbles ;)
Actually some techs I had not heard about, interesting!
Here is the entire list:
Tress FX
Higher Levels of Anti-aliasing
Tessellation
Anisotropic Filtering
Real Time Local Reflections
Irradiance Volume
Dynamic Terrains
Screen Space Directional Occlusion
Parametric Skeletal Animation
Light Propogation Volumes
There are videos for each tech, but can't post them here.
Hmm, Anti Aliasing might die out methinks. Why Mr.Ninjahunter, thats blasphemy! AntiAliasing is all the rage on consoles! Rabble rabble rabble.
Well Sirs, I will explain myself, Anti aliasing isnt an effect that gets cheaper the more power you have. Because The impact of Anti aliasing is directly related to your resolution. It has a smaller impact on performance at smaller resolutions and a larger impact on performance at higher resolutions. On a console resolution like 640p AA has a massive visual impact, and might have as low as a 10% performance hit. now if you bump the resolution a multiple of 9 times to 1080p AA has a much less notable impact image quality since the pixels are 9 times smaller, but now it will also have about a 9x high performance impact. Thats same level of AA could literally cut your FPS in half at 1080p.