A Human Work: Denis Dyack On What Games Need

Gamasutra has spoken to Denis Dyack before. An outspoken proponent of exploring and examining narrative in games and working practices in development, in this interview originally conducted at the recent DICE Summit in Las Vegas, he discusses these topics in more detail.

From thinking of new ways to structure development teams to a need for all elements of development to serve a central vision, the opinions of Dyack - who is also still conducting a lawsuit against Epic Games over issues Silicon Knights encountered in using Unreal Engine 3 - are as strong as ever.

Quizzed as the first entry in his planned three-part epic, Too Human, was being prepared to be seen by the press once again, he opened up about what the game's success or failure could mean for his Ontario, Canada-based studio.

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