Emily Newton-Dunn, a former Burnout producer currently working on EA's Harry Potter series, tells Next-Gen that attracting a greater number of women to the games business will lead to more originality and bigger industry revenues.
More and more women are playing games than ever before, but is this reflected by the amount of women making games? Dunn, a former games journalist and TV presenter turned producer, gave Next-Gen her thoughts on the matter ahead of her participation in the Women in Games panel discussion being held in London on Monday evening as part of the Birds Eye View Film Festival.
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
I don't think that any particular group of people should be promoted in the gaming industry over other groups.
The best positions in the industry should go to those who have the best ideas and create the best end product.....regardless of what sex they are are race.
If a women comes along and she has great ideas and talent then fine, same goes for anyone.
the industry has to address anything of the sort. I think that women understand that the majority of gamers are males and that usually "hardcore" games for women fail, and fail hard. I say good luck to any publisher thats has the balls to make a female orientated game.