LA Times writes: Having found gold with his "Pirates of the Caribbean" trilogy of films, Gore Verbinski is now sailing into the world of video games.
The 43-year-old director had enjoyed video games since the days of "Pong," but he stopped playing during a directorial frenzy of five movies in seven years. Crude graphics had given way to opulent scenes rivaling the special effects in his films. Bleeps and simple theme music had turned into fully orchestrated scores.
His Rip Van Winkle moment led him to run out and buy the three latest game consoles and dive into as many games as he could. Those include shoot 'em ups such as "Halo 3" and "Gears of War" as well as "Beautiful Katamari," a loopy puzzle game in which players roll magic spheres that gather up strewed junk until they snowball into the size of planets.
Now he's developing a secret project that would let him apply his creative vision to the games business. Verbinski won't reveal any details, saying he's still in the early stages of fleshing out his ideas.
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.