CVG's Battlestations: Pacific interview

Eidos' big scale war sim Battlestations: Midway was a long, long time in the making. In some ways it lived up to the years of development promise (blowing up big boats in planes), but in others it clearly missed the mark (cough, rubbish multiplayer, cough).

Thankfully, it looks like the blokes behind the follow-up, Battlestations: Pacific, know all about the criticism aimed at the first, and they promise they're paying close attention to fan feedback when plotting out their second battle plan.

CVG spoke to producer, Adam Lay, and studio head, Attila Soross, to find out more.

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sak5003966d ago

I hope the controls are better and easier this time.