DoReMi Fantasy Virtual Console review

If you ever read a list of the top 10 platform games on the SNES you will more likely than not see favourites such as Super Mario World and Yoshi's Island hogging the top spots with DK County following closely behind. Sadly, DoReMi Fantasy would rarely feature in such a list despite a modest loyal following in the gaming community. Perhaps the only reason why Hudson's mysterious platformer isn't more appreciated is simply because it never got released outside Japan, which is a crying shame as it easily rivals Nintendo's first party efforts for the platforming genre crown on the SNES.

The storyline is your typical damsel in distress routine. Milon must battle his way through various levels and encounter fiendish bosses in order to save his friend Aris the fairy and restore peace to the land. There are cutscenes in-between levels that unveil more of the plot, which is a nice touch adding depth to the proceedings.

For a 16-bit game the graphics in DoReMi stand out from the crowd. The characters, enemies and bosses have a great level of detail and the animations are faultless and smooth. The icing on the cake however is the backgrounds, which really impress with their soft pastel colours bringing the foreground to life in contrast. There are numerous little touches along the way that reinforce the love and care to detail that the developers put into creating DoReMi.

The in-game music is used in an interesting way for a cutesy platformer such as this. You might expect the musical score to be repeated on a loop until you eventually hear it in your sleep. Not so with DoReMi; instead Hudson tried out the innovative approach of fading out the music in favour of mood-altering sound effects such as the noise of the wind in certain stages on the game. This adds an extra layer of depth when combined with all the other neat touches and it works really well in building the in-game atmosphere...[follow link for rest of review]

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