Fracture Interview from ActionTrip

With a variety of generic shooters lined-up for 2008, it's getting hard to tell some of them apart. Gameplay wise, very few of these promise innovation. Day 1 Studios' Fracture, however, has a little something - the ability to alter the shape of the terrain during combat, gaining tactical advantage in both multiplayer and single-player. So, it's kind of like taking terrain-deformation and Red Faction-style gameplay to new heights.

Tony Grandlich, Producer for Fracture at LucasArts, talks about some of the game's key features, including terrain deformation, adapting the game's AI to an ever-changing environment, new design decisions, weapons, multiplayer modes and more.

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