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10°
5.6

PX360: Commanders: Attack of the Genos Review

Someone forgot to tell the developers that it is ok to give a turn-based strategy game personality. In keeping with the fifties setting, the soundtrack sounds like ragtime funk composed on a Commodore 64. The blippy music sounds cheap, rather than cool.

The sound effects all sound fairly tired at this point, and since there is no voice work, there is little reason to leave the volume up when playing the game. Perhaps worse, the writing never gets funny or serious, choosing instead to tread a bland line between the two. Despite its setting, the game has very little going for it to keep you interested and entertained.

Gameplay - 6.0
Graphics - 6.5
Sound - 4.5
Replay - 5.0
Controls - 6.0
Liveplay - 5.0
Overall -

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160°

10 more arrivals hit home with Xbox One Backwards Compatibility – Are they worth the return?

Carlos writes "It’s been a great month so far for the backwards compatibility scheme on Xbox One, but this week may just be the busiest week of all since its introduction. 10 more Xbox 360 titles have made the generational jump and are now playable on Xbox One, so let’s take a look and see if they are worth returning to once more."

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Changed from Pending to Approved
Community2553d ago
Changed: content
SlyBoogie19932553d ago
Changed: title
SlyBoogie19932553d ago
neil3632553d ago

Is Dead Space 1 on BC? That was the best one.

XMarkstheSpot2553d ago

And its part of EA Access, hoping they put 2 and 3 in the Vault so I can replay those aswell, never beat 3 Co-Op

brich2332553d ago

Yeah, its been there since about the release of BC.

Cobra9512553d ago

Nothing I care about there. Too bad.

rando 2553d ago

xbox is killing it with backwards compatibility. but they'll STILL find a way to downvote any xbox-positive comment into oblivion. N4G is completely infested with Sony fanboys lol smh

superchiller2553d ago

While I agree with your comment about BC being a great thing, I downvoted you because of your fanboy comments about Sony. I own both the XB1 and PS4 and enjoy both of them, and really appreciate that MS has worked so hard to bring 360 games to the XB1.

rando 2553d ago

@ superchiller: my comment was about N4G not about Sony. so i'm going to give your reading comprehension a downvote.

Razzer2553d ago (Edited 2553d ago )

Nice job turning an Xbox positive article into a whine about fanboys. You are as bad as the people you whine about, dude.

rando 2553d ago

@ Razzer: i'll just say something like "phil spencer is doing a great job" & it'll have 50 downvotes for no reason... if somebody says "Phil Spencer, more like FAIL Spencer... amirite?" it will have 50+ upvotes & top comment. if you're pro-xbox, commenting on N4G gets annoying after awhile. you already know what people's opinion is going to be. PS4 = good. / XB1 = bad. no matter what good xbox does, its never good enough for them. it got so bad to the point where i had to address it. so i did.

Many-hat52551d ago

Yep. Oblivion is on there also.

Shadow Man2553d ago

Where is my silent hill HD collection ?

Lon3wolf2553d ago

Infinite Undiscovery please, when BD and LO got done I was hoping for that soon.

VincentCastle2553d ago

same, that and resonance of fate, magna carta 2, eternal sonata, fable 1, maybe even star ocean 4.

Lon3wolf2553d ago

Indeed, we can only hope :)

10°

Interview: Southend - From Deathrow to R-Type Dimensions

Gamereactor caught up with Southend Interactive's CEO and co-founder Anders Jeppsson to talk about the first ten years of Southend's existence and how they transitioned from a small team making games like Deathrow (Xbox, 2002) and working on XIII (Xbox version) to their current projects Lode Runner and R-Type Dimensions for Xbox Live Arcade.

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panasonic235565d ago

man death throw 2 would be awesome.

maxqubit5565d ago

Gfx of Deathrow were very good back then. Unfortunately it had no online (just like Halo1) cause XBL didn't even exist back then.

A deathrow2 could be a success, but from the interview i get there won't be a dr2

7.0

IGN: Commander: Napoleon at War Review

Commander: Napoleon at War manages to get a lot of things right. It strikes a nice balance between simulation and convenience, giving players just enough to make their strategic decisions matter, but not so much that they're crushed under the weight of tables and numbers. With that said, the real focus here is on moving and fighting, not on diplomacy, technology or economy. Those elements are present, of course, but they're on the sidelines. But as fun and as big as the game is, the lack of a solid AI and the strange limitations on how you move and attack limit the amount of fun you'll have here.

Presentation - 8.0
Graphics - 7.5
Sound - 6.0
Gameplay - 7.0
Lasting Appeal - 6.0
Overall -

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