Nintendo has announced the immediate availability of LiveMove, a new AI product enabling the Wii remote to learn.
LiveMove is an Artificial Intelligence product that has been created to allow developers to quickly transfer creative ideas into game development. Training the Wii remote now need only take a few minutes and Nintendo hopes LiveMove will enable developers to unleash the potential of the Wii.
"This revolutionary tool liberates the imaginations of game creators. We are more than happy to share this collaborative LiveMove tool with independent Wii software developers all over the world. From a cowboy's lasso to a samurai's sword or a chef's cooking utensils, we just can't wait to play the developers' new, 'unexpected' applications," said Genyo Takeda, Senior Managing Director/General Manager of Integrated Research & Development Division, Nintendo Co., Ltd.
Ben 10 Omniverse wasn't the first Ben 10 videogame, but it was a landmark title for actually making a decent game of a children's license.
Disney Epic Mickey 2: The Power of Two is one of the greatest co-op platformers ever made, and can still be played on modern consoles & PCs.
F-Zero 99 is a fantastic new way to play the franchise, but it falls far short of a new game built for modern hardware.
I would have loved a F-Zero GX remake, not remaster, or a brand new F-Zero game.😞
Was Tetris 99 a new game built for modern hardware? What about Mario 99?
Does this person not know that Fzero 99 is built on the SNES title? Were they actually expecting a brand new Fzero game? hahahahaha
Also, what's with all of the spammy ass tags?
I am also very interested to see what happens with future Wii games. I am most looking forward to a Star Wars game, swinging around my lightsaber like a Jedi on crack!
It'll somehow unlock all of the hidden graphics capabilities of the Wii so that it won't display GC2.0 looking graphics. I can't wait! Now that would be cool!!! =]
it sounds good but it does have its downs.
Interesting...
I imagine this could be great for indy developers who are already on a tight time and money budget. They can incorporate more interactive Wiimote controls without having to go through a lot of trouble coding the movement responses by hand.
This has nothing to do with graphics (I know, that was a joke, but still...), and I certainly don't see what the downs are.