Wii remote now able to learn new commands in minutes

Nintendo has announced the immediate availability of LiveMove, a new AI product enabling the Wii remote to learn.

LiveMove is an Artificial Intelligence product that has been created to allow developers to quickly transfer creative ideas into game development. Training the Wii remote now need only take a few minutes and Nintendo hopes LiveMove will enable developers to unleash the potential of the Wii.

"This revolutionary tool liberates the imaginations of game creators. We are more than happy to share this collaborative LiveMove tool with independent Wii software developers all over the world. From a cowboy's lasso to a samurai's sword or a chef's cooking utensils, we just can't wait to play the developers' new, 'unexpected' applications," said Genyo Takeda, Senior Managing Director/General Manager of Integrated Research & Development Division, Nintendo Co., Ltd.

Sphinx6488d ago

I am also very interested to see what happens with future Wii games. I am most looking forward to a Star Wars game, swinging around my lightsaber like a Jedi on crack!

Maddens Raiders6488d ago

It'll somehow unlock all of the hidden graphics capabilities of the Wii so that it won't display GC2.0 looking graphics. I can't wait! Now that would be cool!!! =]

FordGTGuy6488d ago

it sounds good but it does have its downs.

eepiccolo6488d ago

I imagine this could be great for indy developers who are already on a tight time and money budget. They can incorporate more interactive Wiimote controls without having to go through a lot of trouble coding the movement responses by hand.

This has nothing to do with graphics (I know, that was a joke, but still...), and I certainly don't see what the downs are.


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Vits4d ago

I always find it weird to see opinion pieces reminiscing about a time when the article's author wasn't even alive to see it. This "switch" to profit over creativity in the industry started way back in the NES era when Nintendo controlled the number of games each publisher could release in a given time. This, in turn, made publishers carefully choose what was going to be released.

Things only really got better with the 3DO and later PlayStation, which changed how licensed games were handled. That improvement more or less lasted a generation and a half. By the time of the Xbox 360, we had another enormous cash cow trend in the form of the "casual audience." Since then, there has always been this chase for the next biggest thing to maximize profit.

It's not new; it's been going on for more than ten years now. And it's not going to stop when we have the production costs of the industry going higher and higher.