Gamasutra - Best Of GDC: The Nuance of Uncharted Character Design

Gamasutra writes: Naughty Dog Lead Character Technical Director Judd Simantov capped off the Thursday schedule with an hour-long discussion of the long development process behind the character animation in Naughty Dog's critically acclaimed action-adventure game, Uncharted: Drake's Fortune.

Throughout the talk he stressed the importance of planning, yet not so much as to limit improvisation, and warned of the danger in getting hung up on doing things the "right way" as a matter of principle, when often simpler solutions and workarounds are the wisest course of action.

Above all, Simantov stressed at every step of the session the importance of close collaboration throughout the development team, on all levels, across all disciplines.

Uncharted had about a three-year development cycle; a year of pre-production, followed by two years of active production. Early on they began to research all manner of pulp adventure fiction, from Tintin to the Hardy Boys and Doc Savage, to seminal movies like Gunga Din and more recent stews like Raiders of the Lost Ark and The Mummy.

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