Q&A: Valve Explains Why PC Gaming's Gaining Steam

"We've mostly passed the days of being a scary thing to being a staple in people's launch plans," Valve marketing VP Doug Lombardi tells Gamasutra. Given the ever-broadening digital distribution space, Gamasutra spoke to him to discuss the state of downloadable gaming on the PC and how Steam's doing -- and the role it aims to play in the months ahead.

According to Lombardi, Steam has seen year-over-year growth of 150 percent, with an install base now in excess of 15 million accounts. "We continue to announce more titles coming day and date now, which is one of the last pieces of metrics we're using for judging the success and strength of the platform," he says.

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