In One and One, Game|Life asks a member of the gaming industry two questions: one about gaming, and one about something completely random.
Dylan Cuthbert is the founder and president of Q-Games, which recently released PixelJunk Monsters, its second in a series of three downloadable games for the PlayStation Network.
Q1: How is the audience for a downloadable game different from the audience for other games? Does that factor into his creation/design process at all?
Q2: Finish this sentence: "Even though I probably should, I'll never, ever throw away my..."