"When the original Half-Life came out in 1998, there was little hype for a debut title from a company called Valve founded by ex-Microsoft employees Gabe Newell and Mike Harrington.
But the game itself soon changed the landscape. Half-Life wasn't just good, it was a game that aspired to greatness – a game that captured the imagination of those that played it, brought storytelling back to the world of gaming and showed how scripted events could draw a player in."
Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.
The outerhaven writes: The No Rest For The Wicked PC requirements have been released ahead of the game hitting early access. Is your PC up to the task of playing the game?
The Outerhaven writes: Learn how to restore health in Dragon's Dogma 2 with our detailed guide on effective healing strategies for you and your pawns.
If there was a "Game of the Life" award, Half-Life would win it.
Okay... mario would win it because every moron and their mother would go "omgz mario i know who that is!"
Half-Life SHOULD win it though.
HL & HL2 have both made some big changes in gaming. I can't wait for HL 3.
i still hate this game
Much love to Valve.
That explains the fatso's dumbass attitute