Microsoft's Xbox Live Vision Camera launched in the US on September 19th and in Europe and Australia on the 6th of October. The unit, which can is capable of 640x480 video at 30 frames per second, and can take 1.3 megapixel still photos, uses an SDK and gesture sensing technology licensed from computer camera technology company GestureTek, Inc..
The company has been working in the field for over 15 years now, and have previously licensed technology to companies like Hasbro and BMW, and as well as licensing Video Gesture Control patents for Sony's EyeToy unit. The technology is also used in the Vision Camera, with GestureTek releasing a library of VGC tools to Xbox developers in the hope that more sophisticated uses of gesture control will emerge in the future.
Gamasutra contacted Chief Technology Officer and company co-founder Francis MacDougall via email to ask about the camera, and GestureTek's hopes in regards to its usage.
The Xbox 360 was a fantastic console in its day with some truly classic titles, but what are the seven best games for the console?
I'll go with,
Lost Odyssey, Blue Dragon, Culdcept Saga, Shadow Complex, Ace Combat 6 with the flight stick,A Kingdom for Keflings, A World of Keflings.
Bonus Kinect Games: Happy Action Theater and Sesame Street.
*Skyrim was so bad on PS3 that it almost deserves to be #1*
Was this made by a.i.? No human being would put Shadowrun, Fable III, and Splinter Cell: Conviction into a list of the 7 best Xbox 360 games.
Would love to play Ace Combat6 on PlayStation, but Xbox decided to buy exclusivity and keep it off a competing platform.
The only mainline game I never played except for one level at a friends place. Game sold less than any other in the series if I remember correctly.
When the current gen XBOX offering is so lacking people need to refer to games released two generations back....
The classic puzzle game, Super Puzzle Fighter II Turbo, is now playable in Street Fighter 6's Game Centre, along with other new additions.
He wants to launch all his projects initially through close beta.
...but I don't see gestrue control as becoming anything that big or fun.
The little write up on this page say 640x480 @ 30fps but in the actuall Q&A on the linked site it says 640x480 @ 60fps
So I will go with the builders of the camera and say 60 frames per second video.
I have this little camera and LOVE IT !!
There are a couple of things that need to be done to make the "vision camera" a "must have" accessory.
First off, Lower the price by taking out the headset! I don't need two of them! And most people who don't have one (because they purchased the core) can pick one up with a Live subscription package.
Second, Just give us 800 MS points rather than restricting the free game to Uno. Granted, I would have purchased Uno with the 800 MS points but what about the people who already have it? At least they could use the 800 points to purchase another game that is "vision enabled".
Third, MORE game support!
Now, I will tell you that I do not regret spending the $40. Using the camera to play Uno and see all of the idiots online is great! I haven't laughed so much playing a card game in years! We have even played drinking games while incorporating Uno and the vision cam. It's a lot of fun!
BUT the three things that I listed above would make this accessory a "MUST HAVE"! As of right now, its just plain fun.
one issue i see that no one has mentioned. it could bring in a gamer that could not play before.
individuals that are impaired in some way.
it says in the article that the head could be used as the center of control.
I hope, for individuals in this sitiuation, that game developers see this as away for them to play.
There is a lot of young men and women in the military for example that play games that are returning home with damage that leaves them unable to do so.
There selling out despite what you think will make it worth buying. Not being hard on you.