Forbes - Electronic Arts continues to battle a horrendous launch of what was expected to be one of the biggest PC games of 2013. The latest news on SimCity from the EA Maxis Studio General Manager Lucy Bradshaw is that the game publisher is close to an “all clear” for gamers to finally seamlessly experience the critically acclaimed PC game.
Those gamers who have been able to circumvent the always-online Digital Rights Management (DRM) issues have already logged nearly 8 million hours of gameplay. Just think of how much larger that number would have been if the most diehard fans could have logged in on launch day, or the next day, or the next, and so on. It’s now approaching nearly a week and SimCity is still not functioning at 100 percent.
EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.
Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.
In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.
Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....
This is why this industry has slow releases and none compelling games.
Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?
The game looks awesome, just haven't been able to play it.
LMAO CRAP GAME
I bought the game today and luckily I've had zero problems.
If that is the case then wouldn't it be better to release the game when it's actually finished? All this negative press over trying to release a game a week too soon. Maybe they will learn from this.
Hindsight is 20/20, but hopefully EA and the rest of the industry will learn from this fiasco.