Totemball - Developer interview

Graeme Boyd from the Xbox Community Network recently caught up with Aaron Fothergill, lead engineer at Strange Flavour Games for TotemBall to ask him some questions on the recently released Xbox Live Arcade title.

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JPomper5900d ago

The last question should have been:

Why does the game suck so hard?

BIadestarX5899d ago

This game is not for me.