AtomicGamer: "If the game worked like it should, this review would end in a score of 9. Unfortunately, we've got to review what's been released, and even after giving EA the benefit of five full days to handle things, we've decided to with what we have. The thing is,for the vast majority of the game's life, it'll run entirely as intended, which is to say that it'll work just fine (only with the odd hiccup or potential user-borne ISP or connection issue) until EA decides to shut off the servers, which they have a tendency to do in games whose player counts drop off severely. SimCity is a brilliant, accessible yet very deep game - at no point do we deny this conclusion. But for now, EA's infrastructure makes it a sometimes-broken, severely disappointing example of how good intentions with regards to DRM, monetization, and anti-piracy can backfire and create problems for gamers and publishers alike."
Some games force online-only measures onto people. It sucks! Especially when some titles, like these seven, 100% didn't need it.
The following is an excerpt from Chapter 5 of The Secret History of Mac Gaming, “Simulated.”
EA has something of a reputation when it comes to awkwardly handling much-loved franchises. Here are 7 that Screen Critics feel they ruined.
Need for Speed as well. Here's to hope that the new one will be a return to form for the franchise.