A paragraph from the review -
"The mission structure of Citadel is varied at times, although the majority of them require you to shoot things. There are four main plot missions, three of which require you to shoot your way through wave after wave of bad guy, and one “stealth” mission that shares similarities with the Kasumi: Stolen Memory dlc from Mass Effect 2. These last about 2 or 3 hours, and end spectacularly with a boss fight, where (you guessed it) you have to shoot things."
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
This Canada Day, explore our homeland with the best video games that have adapted or reimagined the Great White North in digital form.
Thanks to their innovative approach to gaming, RPGs like Dark Souls, Final Fantasy VII, and Dragon Quest left a significant impact on the genre.
ES3 set things off, it's a shame they got greedy and decided to cut corners so the executives could get huge pay days.
Lol
First.