At the recent International CES in Las Vegas, Gaming Illustrated met with the folks from NVIDIA to discuss the upcoming new Tegra 4 chipset. If you aren’t familiar with the technology the Tegra 3 is the much heralded chipset made popular in many Android-powered devices, such as the Google Nexus. We met up with Doug MacMillan, the Director of Marketing for Tegra, to discuss this powerful new chipset and if it really is a gamechanger in the world of mobile gaming.
NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.
Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.
Nvidia writes:
The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.
The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"
Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.
Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.
I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.
I hope the Tegra 4 gets some good support and is used to set new benchmarks in mobile gaming. Some of the visuals on Tegra 3 are fantastic given the resolutions its pushing and I can only imagine what 2nd gen games on the Tegra 4 will look like.
I bet NVIDIA is already working on Tegra 5.