Team Meat on Consoles: “it goes from us making art and it turns into business.”
From GamesReviews
"Team Meat have been pretty vocal about their time spent developing Super Meat Boy on Xbox 360 – it wasn't a good time. When they first shared their experiences in September 2011, a lot of other developers came forward and had similar comments. In short, Microsoft didn't care about smaller developers, and made it pretty clear that appearing on a Microsoft console was reward enough for months of sweat and hard work. Some had hoped that the "outing" might have made Microsoft reevaluate their third party practices, but Edmund McMillen of Team Meat says things are still just as bad as ever."











