Forbes - For some gamers, it’s been over a decade of technological advances since the last SimCity was released. EA Maxis has crafted a beautiful new interactive world that looks like a model railroad city come to life. And the game has been receiving rave reviews from the press (many of whom got to play it early before these issues arose.)
But DRM issues have continued to plague the game as EA hasn’t been able to keep its servers up with the demand from fans. A similar problem plagued the launch of Blizzard Entertainment’s Diablo III, another critically-acclaimed game that just couldn’t keep up with demand.
Amy White, senior editor at GameSkinny.com, has been monitoring the situation and taking fan feedback on her social community. She explains what Digital Rights Management (DRM) is all about, why Maxis’ good gameplay is useless when gamers can’t access it right away and why DRM could cause a problem with next gen consoles like PlayStation 4 and the next Xbox in this exclusive interview.
EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.
Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.
In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.
Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....
This is why this industry has slow releases and none compelling games.
Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?
Forcing gamers to play everything online only causes problems.
What happen with product keys?