Episode 6 of Game Podunk's official community podcast, starring various members of the community from staff to members. In this episode, we discuss what games we're currently playing, give our thoughts on physical copies or games versus digital copies, talk about Skullgirls and discuss the recent new character funding, discuss our thoughts on crowd-funding and sites like Kickstarter and Indiegogo, talk some Assassin's Creed IV: Black Flag and the series in general, discuss sequels and how some franchises like to pump out one a year, and we answer some more community questions.
These aren’t nostalgia grabs or gimmick-laden throwbacks. They each bring something genuinely fresh to the table, mechanics that feel baked into the exploration and combat, not just tacked on.
"The Seville-based (Spain) indie games developer QUICKFIRE GAMES are today very proud and happy to announce that their the tactical rpg “Prelude Dark Pain“, is now fully funded via Kickstarter." - Jonas Ek, TGG.
Play as Dik, a nimble acrobat exploring the depths of Hell to rescue his brother from the Devil’s hands. With no weapons to rely on, success hinges on mastery of physics-driven movement, and quick adaptation to deadly obstacles.