Translated by Kinan via Dtf.ru:
"Seems its indeed coming. Respectable Russian game industry site dtf.ru, known for having close contacts within ex-USSR game dev circles, published a news article today, claiming it got an unofficial, but reliable info about the upcoming price cut.
How big it will be and in what territories is unknown yet, but it is said that price cut will be especially big for Russian market. At the moment Elite is retailing there for 18000 roubles (around 490 € or 750$) and arcade costs near 10000 (415$).
The console market there is growing fast, but still quite small. In their recent interview with director of gaming platforms in Microsoft Russia it was revealed that x360 sold around 60-65k units in Russia between February 2007 and January 2008, they expect more than 40% growth in 2008."
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
TO coincide with GTAIV launch ? I could definitely see that happening with what I hear regarding how they will Market the game.
In soviet Russia MS heavily promotes YOU! err GTA IV
Be sure world wide pricedrop just before or with GTAIV for the 360. Premium version for 279 to 299 Euro/Dollar maybe with GTAIV included for 329 EUro/Dollar or something like that!
they DO need it.
wont matter the console is cheaper than ps3.If price ws a factor here it would have have shown.Its value for your money and we all know which has the most value for your money