Divinity II was an "ok" game, had "butt compromises", was supposed to have multiplayer

Larian CEO Sven Vinke wasn’t happy with how the company’s previous game, Divinity II: Ego Draconis, turned out.

Speaking to Strategy Informer, Vinke commented that whenever he looks at Divinity II, all he sees are the compromises that he had to make:

"When I look at Divinity II I see Butt Compromises. I know what it could have been... I think with Dragon Knight Sage we managed to rectify it a bit, it was an ok game, but it’s not what I had in mind when I wrote it. You should see the original document, the ideas that I wanted to do with this."

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