Despite what Nintendo would likely call its own best efforts, the Wii U has struggled to attract third-party game makers. Some developers might tell you that's because the Wii U is underpowered, but Crytek CEO Cevat Yerli told a different story to VentureBeat this week
The Nintendo Switch is potentially nearing its lifespan, and several Wii U games haven't found their way over as ports yet.
I think it's better to leave games like AC: Amiibo Festival and Mario Tennis: Ultra Smash forgotten on the Wii U. Best case, they are mediocre games; worse case, they are very bad. It was a dark time for the Wii U, and the first only exists to sell Amiibo cards, whereas the second was put together in a couple of months with a shoestring budget, and it shows.
The rest of the list does have some really cool games, though. I would love to see a remake of Star Fox Zero with decent controls, and Xenoblade X doesn't require that much modification to work.
This article leaves out Nintendo's most controversial game to date devils Third.
I personally found the cover system really fun in that one compared to at the time most fps games completely lacking one.
Kirby is always ignored or forgotten by people, so good to see it mentioned here.
Play Kirby Canvas Curse on DS, and then play Rainbow Curse on Wii U, they're really fun and unique 'platformers' without any actual jumping.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
A new list goes over eight of the the most useless amiibo, ranging from the Shadow Mewtwo card to the Qbby figure.
of course it can, why wouldn't it be able to handle games out on PS3/360
Frozenbyte - Has Trine 2 running on the Wii U with the PC assets.
Criterion - Has Need for Speed: Most Wanted U running on the Wii U with the PC assets.
Ubisoft - Has Watch Dogs running on the Wii U based off the PC version.
~ Note the pattern we're seeing here - "Wii U has games running based off the PC versions". The 360/PS3 games usually fell short of their PC counterparts. They looked close, but PC usually had an edge. The fact that the Wii U can do this, without breaking much of a sweat, 3 months into it's lifetime, means that we're only going to see it's graphical prowess advance as time goes on.
The Wii U is far from under-powered. May not be sporting the same big guns as the PS4/720 - but like the CEO of Criterion Games - Alex Ward - said: "It packs a punch."
~ I don't think it's the fact that the Wii U is underpowered, as to why devs are ignoring it. They just don't want to be bothered, taking the time out to work with the tech at hand. They're being lazy. They're just like Playstation/XBOX fans "Oh - It's not the same as the others, it sucks!" That's my opinion, anyway. I could be wrong, but that's just how it seems.
- Nintendo may have opted to once again, refrain from making a complete powerhouse to go toe-to-toe with the competition, but they didn't hold back like they did with the Wii vs the PS3/360. So be happy for that, at least. They said it themselves that the graphics will be comparable to that of the new competition - so hopefully, they will be able to prove it.
3rd party devs need to get off their high-horse. The Wii U is a console drowning in it's own potential. Hyper-realistic graphics as great as the PS4 and 720 may not be able to be completely achieved, but I'm sure it won't be miles ahead like what we saw in the 7th generation. We're approaching the end of the graphics road, guys.
We saw 8-bit to 16-bit. That was big.
16-bit to 32-bit. That was big too.
32-bit to 64-bit. Pretty big, as well.
Standard Definition/Enhanced Defenition (360p/480p) to High Definition (720p/1080p).
In reality - the Wii U is acheiving true HD. The 360/PS3 were barely even HD consoles. There was a ton of up-scaling. At least on Wii U we're seeing native 720p and 1080p, which is stellar. The quality will only improve as time passes.
Total missed opportunity for Nintendo. Could have been a great showcase for the Wii U.
"Wii U Can Handle Crysis 3 (And Almost Did), Says Crytek Head"
What he meant was, "we would have ported it from 360 and used the tablet as an inventory system."
I wish Ea wouldn't be so greedy but I'm also dissapointed in Nintendo for failing at making deals with more developers. Crysis 3 would have been a huge win for Nintendo and Wii U owners.