One Hit Pixel: "Comparing Antichamber to Portal is an easy mistake to make. While they are both first-person puzzle platformers in nature, they feature very different ways to test one’s logic. Of course, Portal revolved around using the tools on your person to overcome puzzles laid before you. Antichamber on the other hand attempts to truly test your ability to not only solve mind-bending puzzles, but also challenge the tropes of conventional first-person games. Is it a stroke of genius?"
KeenGamer: "Non-Euclidean games may hold the key to the future of gaming. But what exactly are they, and why do they matter? Slowly rising in popularity in recent years, these titles allow for experiences we could never hope outside of the medium."
The square has 7 sides, and we have a look at the very confusing world of Antichamber
In Episode 83 of the Game Under Podcast, Phil Fogg reveals his GOTY in the first ever instalment of his to-be-annual annual award show, the Foggies.
Tom Towers joins Phil to discuss the Saints Row series, ACE Team's oeuvre, and to bear witness to The Witness, Antichamber, The Talos Principle and Myst: Is Jonathon Blow a visionary auteur, or just another Joe Blow?