GI:The best parts of Beastie Bay make me wish it was exclusively a simulation; Kairosoft's fusion of creature collection and island simulation is charming, but shallow combat and repetition kill the desire to catch 'em all.
It's abundantly clear by now that, were Nintendo to release (or re-release) a Pokemon game on iOS or Android, the company would clean up. So many people want to catch a Porygon on their mobile that other games companies have realised that there's a hefty profit to be made from filling that JRPG-lite hole in the market, and have gone ahead and created games heavily inspired on the premier monster battler. But which games are worth your time, and what's less use than a Magikarp?
EG:Beastie Bay will remind you a lot of other Kairosoft games, like Game Dev Story. During its simplistic monster battles, it will almost certainly remind you of Pokémon. But it most reminded me of a maths teacher I had in primary school who would use strange examples to make the subject more interesting: instead of apples and coins, it was dinosaurs and doughnuts. All that silliness would distract us all from the fact that we were doing boring old sums, and Beastie Bay uses similar misdirection techniques, with moments of calculated weirdness - and the occasional dose of cute - to deflect attention away from its systems. Which, when it comes down to it, are often little more than busywork.