Dishonored: The “Non-Lethal” Option and The Inherent Flaws
Recently, Brandon Carey of Gaming Furever went back and completed his high chaos, highly lethal playthrough of Dishonored. While this playthrough made him feel like a complete jerk (thanks to all of the destruction and devastation he caused) it also became the perfect opportunity to reflect upon morality and how it is viewed through games like Dishonored. When it comes down to it, the moral choices expressed in these kinds of games can be considered juvenile, showing a lack of understanding of nuance and ambiguity that many of these situations entail. In particular, he takes issue with the fact that “non-lethal” options are almost always considered objectively good and just.











