Mass High Tech writes: One of the attractions of online games and virtual worlds is the ability to create a character that looks nothing like the player sitting at the keyboard. But as voice communications becomes a greater part of such worlds, it poses a problem: Would anyone believe a 600-pound, computer-generated minotaur that sounds like a 14-year-old going through puberty?
Framingham voice application developer Vivox Inc. has built a solution, and last week landed its biggest customer yet in Sony Online Entertainment LLC, the California-based maker of EverQuest and other online games. The deal puts Vivox at the center of Sony Online's audio overhaul and has the company looking toward new industries, such as virtual worlds for enterprises.
"This is a very significant deal for us," said Monty Sharma, co-founder and vice president of product management for Vivox. "Right off the bat, they are going to include it in all of their games."