Edwin Evans-Thirlwell: ''There was a lot of groaning and moaning on them thar interwebs when Crystal Dynamics announced that its Tomb Raider reboot would offer a competitive, progression-based multiplayer mode - I'll admit to contributing a little cynicism of my own. If you rank among the groaners and/or moaners, the below probably won't amuse: creative director Noah Hughes has told OXM that the studio will continue to "explore" multiplayer functionality in future titles.''
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Crystal Dynamics have a nearly perfect Lara Croft blueprint for Tomb Raider 12 thanks to Netflix’s Survivor and Legend characteristics.
The animated Netflix series is a sequel to Shadow of the Tomb Raider. Also, Netflix distributed this show, the company uses external production companies for most of its content. The show doesn’t provide a template for Crystal Dynamics [who was credited in production of the show], the Lara in the show is the one from the 2013 reboot series, and wasn’t reimagined for the show.
A perfect buleprint to be considered for awards you mean. Yeah, this will pander perfectly.
Urgh....why
What is the actual point in that, the games been getting good reviews but one of the things holding it back from perfect reviews has been the tacked on multiplayer.
Just leave it out and focus on giving us a bigger single player game packed full of content