A Killzone Shadow Fall developer named Phil, when asked about how much this game is using in terms of memory whether it was 2.2 GB or not, he answered: " Less than that.Most kits until pretty recently had only 1.5 GB usable for graphics. "
If this is true... Dear god...
Another 6.5GB to go :D It's only going to get better
Not really impressive...thats expected. Launch games are never supposed to come even close to maxing out a console. If anything, its a relief that better things are to come.
Keep in mind that even with those 1.5 GB, most of it is used for the unoptimized OS. So the game at its current state is even using less video memory and displays such graphics. Imagine what happens next, when you know a month is enoughbto make a Killzone game look way better.
This is exactly why I'm hyped for next gen and was very impressed with the reveal. If games look this GOOD NOW, then damn, I can't wait to see when devs REALLY start to push and max out consoles.
so killzone shadow fall looks better than crysis 3 on ultra while barely using much of its ram in the ps4. i have three video cards with 3072 mb of ram on all three and my pc is quite powerful running crysis 3 on ulta but ps4 with killzone shadow fall exceeds it looking better while barely using a lot of power on ps4. ps4 is the best gaming system ever and ive never touched it. i cant wait to own one. im buying a ps4 day one
Even Mark Rein himself explained that the Unreal Engine 4 demo on PS4 was rushed an unoptmized and using not final hardware: http://beyond3d.com/showpos... Future can only look brighter for the PS4 !
@Dylia Do you even have a gaming PC? Because yes it looks good, but Crysis 3 on PC ultra settings is still better. Though, you'll need a graphics card that's around $300 to run it. For the reasons of that high cost of entry, consoles can never be on par with PC. Consoles are supposed to be cheap/convenient alternatives. That's not in any way a bad thing. In fact it's quite the opposite. But don't try to tell yourself it's as good as a high end PC.
Well... not exactly. There is a the OS to consider, but then there is also the fact that the PS4 will be capable of recording video while you play. If you have any experience with video capture/encoding, you should know that is extremely CPU/RAM intensive, in fact I'd go out on a limb and guess that at least 1gb of ram goes to the os, and at least 3gb is devoted to video capture. That said, 4gb is a huge amount of memory to have left over. I like to run a performance moniter on the screen on my keyboard from time to time when I play PC games, and the most I have ever seen used by a game was about 1.5gb
People who say this looks better than crysis3 on ultra are smoking crack. or their only experience with it is from a youtube video (meaning they havent actually seen anything cause yt specializes in taking detail and trashing it) i love that no one realizes that most of that video is either static or scripted. crysis 3 is fucking jam packed full of dynamic simulations even the water reflects indirect lighting on the environment when you step in it. I mean yeah it looks killer, but lets not step on the toes of c3 its just in another league at this point. if you know me around here you should know i just dont shout out stupid crap and im not doing so now technically this has nothing on c3 and until you can prove otherwise with a long ass list of facts then dont even talk bro. c3 will be the benchmark for the best for years to come, and another generation of blind fanboys are being born as we speak. I swear to god sometimes. >_< @plastica man, dev kits arent really using the os at the moment. the os doesnt get to devs until shortly before launch. everything is by proxy at the moment meaning they are implementing all the features, but they dont actually have the os, therefore it cannot be unoptimized cause it doesnt exist yet. it is still in development. :)
@PLASTICA-MAN "Before you ask, there is no link, I am the link." That dude got shut down! xD The level of enthusiasm devs are showing for the PS4 is encouraging and also reassures me that well get the very best possible version of their game for our system. Oh snap, I thought Mark was just a dev, he's actually the VP of Epic. O.O lol http://en.wikipedia.org/wik...
@stragomcloud Since when does 1 game determine how high of quality is your PC? Truth of the matter is from people like Shokio to just general people and me included I think killzone shadow fall looks better than crysis 3 on ultra.
@Dylia, there is no way you're running Crysis3 @ Ultra with a $300.00 card. Not if you're expecting the "PC fav" 60fps. @Autodidactdystopia, Crysis3 isn't complete sandbox like the origianl Crysis. It's more of a mixture between Crysis and Linear Crysis2. Killzone: SF(alpha code) clearly can be put of there with Crysis3(retail code). Killzone is not there yet but given the talent that Guerilla has, I'm sure this is only a tip of the iceberg.
@Plastica-man If you had decided to do some research, you would of known that MikeR is not Mark Rein, meaning Epic hasn't confirmed anything. Evidence: http://beyond3d.com/showpos... "No I'm not Mark - nor a Epic developer." @Disagrees What more evidence could you want?
@stragomccloud- What you just proposed is a system that uses 1 GB of RAM for OS functions and 3 GB for recording, on a system that only a month ago had 4 GB of RAM total. You might want to rethink your math on that one; and maybe learn a little about the PS4 architecture to see why you're completely wrong about everything, not just the math. (Hint: they actually addressed that very issue in the conference) P.S. If you're having trouble figuring it out (and I'm sure you are), it rhymes with "dedicated chip." Good day, sir!
i say about 4 more. OS is part of that 8 gig. And social feature will be running in the background as well.
Alpha code never looked so damn good! I think this will be the first next-gen title that I download to my shiny brand new PS4. ^_______^ @Gamerjunki3 Sorry but I don't believe him. I think he's just trying to cover his azz in case things get complicate it won't involve/harm Epic.
@TheGamerDood Let me get this straight... You think the VP of Epic games, who is essentially in the position of trying to sell an engine, would purposefully leave his engine unoptimised (and as a result potentially make it poor looking/not run very well) for "shits and giggles"?
It's not much of a rumor... the 8 gbs of ram wasn't even finalized till January. They built the demo expecting there to be 3.5 GBs total (512MB for the OS). Considering the game used some duplicate textures for the characters and what not, it's pretty obvious it wasn't using much of the ram...
Having seen the Killzone demo in full HD and having played Crysis 3 on Very High (Ultra is not a game option) at 1440p I can say that in my opinion Crysis 3 blows it out of the water.
The funny thing is 1.5GB of ram is still a lot for a game. I find it funny when people look to ram to determine the power of a pc or gaming machine...
@stragomccloud Encoding video doesn't require all that much RAM in comparison to editing video. I know this, I've been in the video production industry for 15 years and deal with it every day. When I'm encoding video my RAM usage is always far lower than when editing. Using a dedicated encoding app, even the most demanding encodes typically do not exceed 1GB of usage. There's no way in hell it would need 3GB's to encode a video stream. There's a dedicated processor to encode the video, and I'm willing to bet that the RAM needed for that chip to do it's thing fits nicely in the 1.5GB that the system has reserved (rumored) for it's OS.
People need to stop hating on Crysis 3. I recently just beat it and the graphics are pretty amazing. The grass, the details, the fluidity of the water, the textures, the lighting. Everything comes together nicely. It is what Crysis 2 should have been. My only gripe is the short campaign.
facepalm.Vram has nothing to do with RAM except if they're shared.You mean 0,7 more to go.
Oh god console gamers are at the vram phase. Welcome to 10 years ago. I advise you now to educate yourselves as to how vram works hand in hand with the rest of the board before you speak up. Most of these comments are pretty entertaining and shows how ignorant fanboys are. I've seen crysis 3 on ultra btw. From a purely technical standpoint killzone sf doesn't come close. I do however enjoy the killzone universe more so take that as you will
@autodidactdystopia Video quality remains unchanged. It's the framerate that is changed when uploading a video to Youtube. If you were to upload an uncommpressed video file at 60fps, it'd remain the same graphical fidelity but at 30fps. That being said, I'd say the textures on Killzone Shadow Fall look better than a lot of the textures in Crysis 3. Texture mapping on Crysis 3 looks pretty ugly in my opinion.
Actually, it makes me wonder if we really needed 8GBs of RAM then. More RAM in those cases doesn't necessarily translate to better graphics. There is only so much you can do with textures and human resources to create them. Which leads me to the next question. Are we at the point where RAM is no longer the bottle neck, and processing power is again? I mean RAM for the most part only enable larger worlds, further draw distance, shorter load times and so on. It is not going to increase frame rate, that is all the work of CPU and GPU with more emphasis on the latter. Hopefully we are not overpaying for specs we do not need again that gives only minor insignificant differences.
It's not that simple, you must have computational power, to process information in memory, also it's not 6.5 gigs, memory is unified, it's both usual RAM and VRAM, can't say how much GPU can use, but definately it's not all 8GB.
sorry it doesn't work like that
This is big news, Logicwins. Most people have a assumed that at the worse devs have been using 4GB. Now they've been given 8GB you realise that we haven't seen anything yet. E3. Naughty Dog, Grab your popcorn.
Wow. Holy crap. Now, don't get me wrong, I knew this site had a lot of Sony fans, but I didn't know so many of them would be THAT willing to through common knowledge out of the window. Crysis 3, as much as I despise the damn game, is still THE best looking game on the market. The fact that some of the highest-end computers can only run it at around 30 frames maxed out certainly attributes to that fact. The textures, models, and advanced DX11 effects are just mindbogglingly detailed. And I watched the Killzone: Shadow Fall gameplay. I liked how the game looked. Granted, you could tell it wasn't running at a consistent 30 frames, but that's something that will most assuredly be resolved before release. Regardless, the point I'm making is that I have not only the proof of, recently, Crysis 3 to back up that this console game doesn't look as good as a PC game... I have common sense, too. I still can't understand how people can't get this through their damn heads: No console game in the past, now, or in the future will EVER look as good as whatever is looking good on the PC front. It's just not possible because PC hardware will always be more advanced. These are facts. Fin.
Ok people...just stop..disagreeing with these comments, your just being stupid now.. Get over yourselfs, dagon, your making us gamers who arent douchebags look bad to the general public. And you get mad when the news starts talking negativly about videogamers, they start with the same people that disagree over comments like "another 6.5gb it will only get better". That's simple math guys come on..
kupomogli are you serious? no it doesnt. it absolutely doesnt. (keep your quality of upload.) youtube compresses a video no matter the quality you upload at. you really dont know what you are talking about here so i would go do some reasearch. major research.
The RAM is Unified RAM meaning it is shared between the CPU and GPU. So the GPU has less than 6.5 more to play with, the CPU needs some. Still impressive though!
The only thing that is shocking is how much people are freaking out about this... a low RAM consumption is to be expected from such an early demo.
I find it hilarious that people are freaking out over the 1.5 GB comment, they'll believe anything that devs say. It's like telling kids Santa Claus is coming. Apparently everyone here are experts on how vRAM works. I'll admit, I'm not an expert on this stuff but I know damn well that it doesn't work like that, you cannot just simply say that KZ will improve drastically because there's 6.5GB to spare. There's more to it than this. As for as I know in gaming, more vRAM allows for a higher screen resolution and texture resolution, maybe more. However, most of us don't even know how developers are using the PS4 or how it's designed. Again, I'm sorry, but you can't throw 6.5GB for just KZ and call it a day. You guys get hyped up for the wrong reasons, just like when a new iphone comes out.
First let me get one thing out of the way. Even if some of us prefer consoles that doesn't mean we are complete dumbos. Some of us work actually in the field and have a quite mature understanding of computer architecture - not just PCs. Before another vulcan erupts here ;) So, with that said, there is one general rule in computing and that is: Do not move memory. So, with that said, does more memory increase performance? Most likely not. But it depends how you see things. Smaller footprint of memory needs you to come up with tricks to use that memory more efficiently; but sometimes you have no choice but using that memory as a buffer only. You will have to re-use as much as you can and sometimes you would re-fill it with things you need and get rid of parts you don't. Every time you do that you have to move memory. And usually you have to squeeze this through some bottle neck; down to the level where you would have to load things from a drive (HDD or BD/DVD). A GPU can only work in its dedicated vmem (it can fetch data usually per DMA from somewhere else, but this is a different chapter). So, no, it doesn't make the CPUs faster, but you might have sufficient memory to instead of worrying to swap parts and allocate "compute resources" (new buzzword) you could use that to render things. So, yes, more memory gives you more flexibility and the chance to use the resources where you actually need them.
@ Ju I'm in no way stating everyone in this site are dumb. From what I can tell you certainly do have a solid understanding of computer architecture, but this is not the issue. What annoys me is that a lot people on this site (and others) don't bother to educate themselves on the subject and instead spout complete nonsense. These people just want to hype the PS4, but they do it the wrong way. Journalism is also partly to blame because those so called "Journalists" create misleading titles and misleading information. All the while they continue to feed this info to gullible people so that they can spread the word. It's just too bad that people rather go along with the hype than asking themselves "Only uses 1.5GB of vRAM, what does that mean?" Then there are people such as you and vulcan who try to educate, but get downvoted for trying to put some sense.
Goes both ways, though, isn't it? There are as many people just attacking others because they just prefer a certain other platform. And no matter what you say, no matter how reasonable you try to be, you will get totally ridiculous responses. Let people enjoy their hobby. I'm not making a secret that I like PlayStation more, but come on now. Can we be a little bit excited because we like sh!t? Please?
Ju, I totally agree with you that there will be ridiculous responses no matter what. I'm really not trying to bash the PS4, I just use it as an example because now it's the craze. When the Xbox720 gets announced, people will go bonkers over it as well and the cycle continues. My point still stands though. I'm actually excited about the PS4 as much as the next guy. But seriously, how can you show your excitement when you can't have an intelligent conversation on this site? Right now all everyone does is talk about hardware nonsense, PC elitists, PS4 fanatics, it's the same load of crap and it isn't excitement. Anyway, this is my last post on this thread, no need to continue me thinks.
no game out there now will use even close to that at 1080p, not even pc crushing games. the only way a game can use that much memory is if it is running eyefinity (multiple monitors)
Crysis 3 uses about 2GB of video memory on a graphics card if you max it @ 1080p and enable 4x MSAA. http://www.guru3d.com/artic... That goes to 2.5GB if you increase the AA or resolution further, to say 2560 x 1600. Crytek aimed for the 2GB video memory figure @ 1080p and nailed it dead on. I think it can manage like 2.5GB system memory. If you play 2560 x 1600 you can easily exceed 5GB total memory usage anyway. 1.5Gb video memory usage is a common figure for an average modern PC game. Quite a lot of PC games can exceed that figure these days. Battlefield 3 could exceed 1.7GB 18 months ago. Total war, Civ 5 etc as you might expect from strategy games can have very high memory usage.
ps4 is a raging beast baby! its unstoppable!
Its no wonder if true, late games always blow launch titles out of the water.
Well is this so unbelievable? BF3 on ultra with 64 player on a huge map only takes as much as 2gb vRam. https://www.youtube.com/wat... I can believe this. Killzone looked great but I never though it used 6-7 gb vram for a second. But they will my friend they will in a few years. Now If deep down is real time then I would say it used more vram than killzone.. @Dylila acting crazy again. ps4 >>> pc I guess in ur world. This game uses 1.7gb vram on my pc. http://www.youtube.com/watc... I hope they get killzone running 60fps by launch. It looked amazing. Also I won't be only looking to 1st party devs for the best looking ps4 games! Remember this is x86 and most devs know the this kind of cpu already. It's not like cell were they have to relearn things. x86 is where game devs first learn to program games on pc. I think crytek, dice and 4a will make ps4 games look amazing. I pray that Deep Down is realtime. I would get metro: last light on ps4 not ps3 if you can help it. And know it's all about next gen graphics but seeing how ps4 is more like pc I hope this means ps4 will get the sims!!
going on in the game the Graphics looked ultra detailed. They are pretty different games from a deign standpoint but MOH is definitely more detailed. Nut KZs prettu close for a game that isnt finished yet.
KZ: SF looks way better than BF3 on ultra settings. I just saw the video.
@Subtenko- I own BF3 on PC and my PC maxes it out. Seeing KZ SF in HD....yes. IT very much looks better then BF3 on PC. Many of you have to remember, it will only look better because DICE didn't just optimize BF3 to run on 8gigs or anything. Why the hell would they? NO PC GAME NEEDS IT THUS THERES NO POINT! Of Course BF4 can change all that, but we'll have to a wait and see.
the first kits did only have 2 gigs so it's possible. then they got 4 gig kits.
Just to add. They did not get the 4 gigs kits until September. Which does not give devs enough time to make a game. Maybe a short demo but the one thing that is very clear is that nothing we saw was running on 8 gigs of gddr5 Ram. The Developers in attendence didn't even know that they were going to use 8 gigs. So know they can go back and beef up the games they are working on. The Next gen is going to be very exciting with both systems having 8 gigs.
Let's hope for a amazing boost on KZSF know that GG knows the true! not like it need it but.. plus they next game will be even more amazing!
i know consoles are not suppose to even come close to great looking pc games but imo atleast ps4 is blurring the lines between great looking pc to great looking console games
I think this killzone I have seen is the best looking game I have seen. PC or otherwise. Granted my PC isn't the highest end but it was about 1,500 dollars a couple years ago when I bought it. I haven't seen a game this good. But Crysis 3 is beautiful too. I know i'll get hate for saying that but it's how I feel.
+ This is the just beginning of next-gen, hell even this gen, even the new games releasing this year still have impressive graphics etc.
This console is going to be awesome due to the fact unlike the PC it has no overheads , Ps4 is a serious bit of kit .
VRAM not RAM....there is no 8gb VRAM in ps3 >.> learn to read...VRAM = VIDEO RAM.
GDDR5 is VRAM so yes there is 8GB of it.
@Lazyeye79 That is for the whole system. OS, all its new features, all the computing for games to do and other stuff, this is shared ram and you will never ever even see half of it used for graphics. Comments like "6,5 Gb of ram for graphics still to go!" are just stupid.
This news would not be surprising and shows like most co soles that things will get much better...but Phil? Not the most Dutch name I have ever heard.
My question is why arnt they using it then? Are we going to have the same problem of never hitting the potential like with the PS3?
Jesus, they're not using it as they didn't know about it.
Yes but if thats devkit then retail 4x less ?? wiiu devkits have 4GB essentially you build a game at 4GB and compress it down to 1GB and loose zero quality in the process,i don't think devs are clear on how much RAM ps4 games have ?
I dont think most people understand what they are saying, not 1.5 gigs total ram, 1.5 gigs vram. Atleast 512 mb of ram for the cpu, im guessing probably close to 2 gigs though. Then I dont know how much background tasks eat up, it sounds like sony has alot going on in the background to make things transition instantly. So there probably is some headroom, no idea how much. And im guessing we will see more impressive games later on.
I love Sony. I love Playstation. I love how Playstation 4 is shaping up. I love Guerrilla Games. I love Killzone. That said... I don't believe it's only 1.5 GB. If I was told it was 3.5 GB I would have absolutely bought it. 4GB of leaked devkits - 0.5 of OS...I would have believe it easily. 1.5 I don't believe it and at the same time I soooooooooooo hope it's true :p
@logic nothing ps related to you logic.I'm sick of reading your so called "balanced "opinion on every p s related article.you don't like anything they show then by all means gtfo
See what 1.5 gigs can do? I believe that is what the wiiu has? Quite interesting and proof from a Sony developer too! Really you don't even need that much.
Really guy ? Because the Wii U has 2 GB of Ram. soooooooooo
Do you even know what video ram and frame buffer means? Then on top of every thing it still runs at 30 fps. So yeah 2 gigs is still a lot for a console. It really does depend on how the developer chooses to break things up. I'm think by the time people figure out what to do with the ram we will be in the next gen. A large majority of titles on the high end pc are not even using the ram in those systems. I like the move to gddr as well as SRAM. Which means reguardless of how much or little ram you need it will be fast meaning it can do more. For Sony to show off this speed they will need game play that I actauly like. Fast paced high end rendering with destruction changinging the play field strategically. I hope their controller interface is up for it. Now if they want to start using tessalation in a game then they start having a reason for that much ram. Also unless Sony gimps this system we should have 64 player maps easily! I think this is the gen where the "hardcore" have to learn what specs can and can't do.
This game was using the specs Sony was using before they changed them to match the 720. PS4 announced specs are a new target Here are the specs Sony was using just weeks ago http://www.vgleaks.com/worl...