1100°

Rumor: So Killzone: Shadow Fall was only using 1.5 GB of VRAM

A Killzone Shadow Fall developer named Phil, when asked about how much this game is using in terms of memory whether it was 2.2 GB or not, he answered:
" Less than that.Most kits until pretty recently had only 1.5 GB usable for graphics. "

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beyond3d.com
Snookies124490d ago

If this is true... Dear god...

Root4490d ago

Another 6.5GB to go :D

It's only going to get better

LOGICWINS4490d ago

Not really impressive...thats expected. Launch games are never supposed to come even close to maxing out a console. If anything, its a relief that better things are to come.

PLASTICA-MAN4490d ago (Edited 4490d ago )

Keep in mind that even with those 1.5 GB, most of it is used for the unoptimized OS. So the game at its current state is even using less video memory and displays such graphics. Imagine what happens next, when you know a month is enoughbto make a Killzone game look way better.

Outside_ofthe_Box4490d ago

This is exactly why I'm hyped for next gen and was very impressed with the reveal. If games look this GOOD NOW, then damn, I can't wait to see when devs REALLY start to push and max out consoles.

Dylila4490d ago (Edited 4490d ago )

so killzone shadow fall looks better than crysis 3 on ultra while barely using much of its ram in the ps4. i have three video cards with 3072 mb of ram on all three and my pc is quite powerful running crysis 3 on ulta but ps4 with killzone shadow fall exceeds it looking better while barely using a lot of power on ps4.

ps4 is the best gaming system ever and ive never touched it. i cant wait to own one.

im buying a ps4 day one

PLASTICA-MAN4490d ago (Edited 4490d ago )

Even Mark Rein himself explained that the Unreal Engine 4 demo on PS4 was rushed an unoptmized and using not final hardware: http://beyond3d.com/showpos...

Future can only look brighter for the PS4 !

stragomccloud4490d ago

@Dylia

Do you even have a gaming PC?
Because yes it looks good, but Crysis 3 on PC ultra settings is still better. Though, you'll need a graphics card that's around $300 to run it.

For the reasons of that high cost of entry, consoles can never be on par with PC. Consoles are supposed to be cheap/convenient alternatives.

That's not in any way a bad thing. In fact it's quite the opposite. But don't try to tell yourself it's as good as a high end PC.

stragomccloud4490d ago

Well... not exactly.
There is a the OS to consider, but then there is also the fact that the PS4 will be capable of recording video while you play.

If you have any experience with video capture/encoding, you should know that is extremely CPU/RAM intensive, in fact I'd go out on a limb and guess that at least 1gb of ram goes to the os, and at least 3gb is devoted to video capture.

That said, 4gb is a huge amount of memory to have left over. I like to run a performance moniter on the screen on my keyboard from time to time when I play PC games, and the most I have ever seen used by a game was about 1.5gb

Autodidactdystopia4490d ago (Edited 4490d ago )

People who say this looks better than crysis3 on ultra are smoking crack. or their only experience with it is from a youtube video (meaning they havent actually seen anything cause yt specializes in taking detail and trashing it)

i love that no one realizes that most of that video is either static or scripted.

crysis 3 is fucking jam packed full of dynamic simulations even the water reflects indirect lighting on the environment when you step in it.

I mean yeah it looks killer, but lets not step on the toes of c3 its just in another league at this point. if you know me around here you should know i just dont shout out stupid crap and im not doing so now technically this has nothing on c3 and until you can prove otherwise with a long ass list of facts then dont even talk bro.

c3 will be the benchmark for the best for years to come, and another generation of blind fanboys are being born as we speak.

I swear to god sometimes. >_<

@plastica man, dev kits arent really using the os at the moment. the os doesnt get to devs until shortly before launch. everything is by proxy at the moment meaning they are implementing all the features, but they dont actually have the os, therefore it cannot be unoptimized cause it doesnt exist yet. it is still in development. :)

TheGamerDood4490d ago (Edited 4490d ago )

@PLASTICA-MAN

"Before you ask, there is no link, I am the link."

That dude got shut down! xD The level of enthusiasm devs are showing for the PS4 is encouraging and also reassures me that well get the very best possible version of their game for our system.

Oh snap, I thought Mark was just a dev, he's actually the VP of Epic. O.O lol
http://en.wikipedia.org/wik...

ado9084490d ago (Edited 4490d ago )

@stragomcloud

Since when does 1 game determine how high of quality is your PC? Truth of the matter is from people like Shokio to just general people and me included I think killzone shadow fall looks better than crysis 3 on ultra.

Muerte24944490d ago

@Dylia, there is no way you're running Crysis3 @ Ultra with a $300.00 card. Not if you're expecting the "PC fav" 60fps.
@Autodidactdystopia, Crysis3 isn't complete sandbox like the origianl Crysis. It's more of a mixture between Crysis and Linear Crysis2.

Killzone: SF(alpha code) clearly can be put of there with Crysis3(retail code). Killzone is not there yet but given the talent that Guerilla has, I'm sure this is only a tip of the iceberg.

Gamerjunki34490d ago (Edited 4490d ago )

@Plastica-man If you had decided to do some research, you would of known that MikeR is not Mark Rein, meaning Epic hasn't confirmed anything.

Evidence: http://beyond3d.com/showpos...

"No I'm not Mark - nor a Epic developer."

@Disagrees What more evidence could you want?

JP13694490d ago (Edited 4490d ago )

@stragomccloud-

What you just proposed is a system that uses 1 GB of RAM for OS functions and 3 GB for recording, on a system that only a month ago had 4 GB of RAM total. You might want to rethink your math on that one; and maybe learn a little about the PS4 architecture to see why you're completely wrong about everything, not just the math. (Hint: they actually addressed that very issue in the conference)

P.S. If you're having trouble figuring it out (and I'm sure you are), it rhymes with "dedicated chip." Good day, sir!

DarkHeroZX4490d ago

i say about 4 more. OS is part of that 8 gig. And social feature will be running in the background as well.

TheGamerDood4490d ago (Edited 4490d ago )

Alpha code never looked so damn good! I think this will be the first next-gen title that I download to my shiny brand new PS4. ^_______^

@Gamerjunki3

Sorry but I don't believe him. I think he's just trying to cover his azz in case things get complicate it won't involve/harm Epic.

Gamerjunki34490d ago (Edited 4490d ago )

@TheGamerDood Let me get this straight...

You think the VP of Epic games, who is essentially in the position of trying to sell an engine, would purposefully leave his engine unoptimised (and as a result potentially make it poor looking/not run very well) for "shits and giggles"?

Deputydon4490d ago

It's not much of a rumor... the 8 gbs of ram wasn't even finalized till January. They built the demo expecting there to be 3.5 GBs total (512MB for the OS). Considering the game used some duplicate textures for the characters and what not, it's pretty obvious it wasn't using much of the ram...

RankFTW4490d ago

Having seen the Killzone demo in full HD and having played Crysis 3 on Very High (Ultra is not a game option) at 1440p I can say that in my opinion Crysis 3 blows it out of the water.

slayorofgods4490d ago

The funny thing is 1.5GB of ram is still a lot for a game.

I find it funny when people look to ram to determine the power of a pc or gaming machine...

fr0sty4490d ago (Edited 4490d ago )

@stragomccloud

Encoding video doesn't require all that much RAM in comparison to editing video. I know this, I've been in the video production industry for 15 years and deal with it every day. When I'm encoding video my RAM usage is always far lower than when editing. Using a dedicated encoding app, even the most demanding encodes typically do not exceed 1GB of usage. There's no way in hell it would need 3GB's to encode a video stream. There's a dedicated processor to encode the video, and I'm willing to bet that the RAM needed for that chip to do it's thing fits nicely in the 1.5GB that the system has reserved (rumored) for it's OS.

mistertwoturbo4490d ago

People need to stop hating on Crysis 3. I recently just beat it and the graphics are pretty amazing.

The grass, the details, the fluidity of the water, the textures, the lighting. Everything comes together nicely.

It is what Crysis 2 should have been.

My only gripe is the short campaign.

DonFreezer4490d ago

facepalm.Vram has nothing to do with RAM except if they're shared.You mean 0,7 more to go.

papashango4490d ago (Edited 4490d ago )

Oh god console gamers are at the vram phase. Welcome to 10 years ago. I advise you now to educate yourselves as to how vram works hand in hand with the rest of the board before you speak up.

Most of these comments are pretty entertaining and shows how ignorant fanboys are.

I've seen crysis 3 on ultra btw. From a purely technical standpoint killzone sf doesn't come close. I do however enjoy the killzone universe more so take that as you will

kupomogli4490d ago

@autodidactdystopia

Video quality remains unchanged. It's the framerate that is changed when uploading a video to Youtube. If you were to upload an uncommpressed video file at 60fps, it'd remain the same graphical fidelity but at 30fps.

That being said, I'd say the textures on Killzone Shadow Fall look better than a lot of the textures in Crysis 3. Texture mapping on Crysis 3 looks pretty ugly in my opinion.

nukeitall4490d ago (Edited 4490d ago )

Actually, it makes me wonder if we really needed 8GBs of RAM then. More RAM in those cases doesn't necessarily translate to better graphics.

There is only so much you can do with textures and human resources to create them. Which leads me to the next question.

Are we at the point where RAM is no longer the bottle neck, and processing power is again?

I mean RAM for the most part only enable larger worlds, further draw distance, shorter load times and so on. It is not going to increase frame rate, that is all the work of CPU and GPU with more emphasis on the latter.

Hopefully we are not overpaying for specs we do not need again that gives only minor insignificant differences.

CptBladd4490d ago

It's not that simple, you must have computational power, to process information in memory, also it's not 6.5 gigs, memory is unified, it's both usual RAM and VRAM, can't say how much GPU can use, but definately it's not all 8GB.

nintendoland4490d ago

sorry it doesn't work like that

GribbleGrunger4490d ago

This is big news, Logicwins. Most people have a assumed that at the worse devs have been using 4GB. Now they've been given 8GB you realise that we haven't seen anything yet.

E3. Naughty Dog, Grab your popcorn.

mynameisEvil4490d ago

Wow. Holy crap. Now, don't get me wrong, I knew this site had a lot of Sony fans, but I didn't know so many of them would be THAT willing to through common knowledge out of the window.

Crysis 3, as much as I despise the damn game, is still THE best looking game on the market. The fact that some of the highest-end computers can only run it at around 30 frames maxed out certainly attributes to that fact. The textures, models, and advanced DX11 effects are just mindbogglingly detailed.

And I watched the Killzone: Shadow Fall gameplay. I liked how the game looked. Granted, you could tell it wasn't running at a consistent 30 frames, but that's something that will most assuredly be resolved before release.

Regardless, the point I'm making is that I have not only the proof of, recently, Crysis 3 to back up that this console game doesn't look as good as a PC game... I have common sense, too. I still can't understand how people can't get this through their damn heads: No console game in the past, now, or in the future will EVER look as good as whatever is looking good on the PC front. It's just not possible because PC hardware will always be more advanced. These are facts.

Fin.

subtenko4490d ago (Edited 4490d ago )

Ok people...just stop..disagreeing with these comments, your just being stupid now.. Get over yourselfs, dagon, your making us gamers who arent douchebags look bad to the general public.

And you get mad when the news starts talking negativly about videogamers, they start with the same people that disagree over comments like "another 6.5gb it will only get better". That's simple math guys come on..

Autodidactdystopia4490d ago

kupomogli

are you serious?

no it doesnt. it absolutely doesnt. (keep your quality of upload.)

youtube compresses a video no matter the quality you upload at. you really dont know what you are talking about here so i would go do some reasearch.

major research.

Stardum4490d ago

The RAM is Unified RAM meaning it is shared between the CPU and GPU. So the GPU has less than 6.5 more to play with, the CPU needs some. Still impressive though!

indubitably4489d ago

The only thing that is shocking is how much people are freaking out about this... a low RAM consumption is to be expected from such an early demo.

Dude4204489d ago

I find it hilarious that people are freaking out over the 1.5 GB comment, they'll believe anything that devs say. It's like telling kids Santa Claus is coming.

Apparently everyone here are experts on how vRAM works. I'll admit, I'm not an expert on this stuff but I know damn well that it doesn't work like that, you cannot just simply say that KZ will improve drastically because there's 6.5GB to spare. There's more to it than this.

As for as I know in gaming, more vRAM allows for a higher screen resolution and texture resolution, maybe more. However, most of us don't even know how developers are using the PS4 or how it's designed.

Again, I'm sorry, but you can't throw 6.5GB for just KZ and call it a day. You guys get hyped up for the wrong reasons, just like when a new iphone comes out.

Ju4489d ago

First let me get one thing out of the way. Even if some of us prefer consoles that doesn't mean we are complete dumbos. Some of us work actually in the field and have a quite mature understanding of computer architecture - not just PCs. Before another vulcan erupts here ;)

So, with that said, there is one general rule in computing and that is: Do not move memory.

So, with that said, does more memory increase performance? Most likely not. But it depends how you see things.

Smaller footprint of memory needs you to come up with tricks to use that memory more efficiently; but sometimes you have no choice but using that memory as a buffer only. You will have to re-use as much as you can and sometimes you would re-fill it with things you need and get rid of parts you don't.

Every time you do that you have to move memory. And usually you have to squeeze this through some bottle neck; down to the level where you would have to load things from a drive (HDD or BD/DVD). A GPU can only work in its dedicated vmem (it can fetch data usually per DMA from somewhere else, but this is a different chapter).

So, no, it doesn't make the CPUs faster, but you might have sufficient memory to instead of worrying to swap parts and allocate "compute resources" (new buzzword) you could use that to render things. So, yes, more memory gives you more flexibility and the chance to use the resources where you actually need them.

Dude4204489d ago (Edited 4489d ago )

@ Ju

I'm in no way stating everyone in this site are dumb. From what I can tell you certainly do have a solid understanding of computer architecture, but this is not the issue.

What annoys me is that a lot people on this site (and others) don't bother to educate themselves on the subject and instead spout complete nonsense. These people just want to hype the PS4, but they do it the wrong way.

Journalism is also partly to blame because those so called "Journalists" create misleading titles and misleading information. All the while they continue to feed this info to gullible people so that they can spread the word.

It's just too bad that people rather go along with the hype than asking themselves "Only uses 1.5GB of vRAM, what does that mean?" Then there are people such as you and vulcan who try to educate, but get downvoted for trying to put some sense.

Ju4489d ago

Goes both ways, though, isn't it? There are as many people just attacking others because they just prefer a certain other platform. And no matter what you say, no matter how reasonable you try to be, you will get totally ridiculous responses. Let people enjoy their hobby. I'm not making a secret that I like PlayStation more, but come on now. Can we be a little bit excited because we like sh!t? Please?

Dude4204489d ago (Edited 4489d ago )

Ju, I totally agree with you that there will be ridiculous responses no matter what. I'm really not trying to bash the PS4, I just use it as an example because now it's the craze. When the Xbox720 gets announced, people will go bonkers over it as well and the cycle continues.

My point still stands though. I'm actually excited about the PS4 as much as the next guy. But seriously, how can you show your excitement when you can't have an intelligent conversation on this site? Right now all everyone does is talk about hardware nonsense, PC elitists, PS4 fanatics, it's the same load of crap and it isn't excitement.

Anyway, this is my last post on this thread, no need to continue me thinks.

duplissi4489d ago

no game out there now will use even close to that at 1080p, not even pc crushing games.

the only way a game can use that much memory is if it is running eyefinity (multiple monitors)

ProjectVulcan4489d ago (Edited 4489d ago )

Crysis 3 uses about 2GB of video memory on a graphics card if you max it @ 1080p and enable 4x MSAA. http://www.guru3d.com/artic...

That goes to 2.5GB if you increase the AA or resolution further, to say 2560 x 1600.

Crytek aimed for the 2GB video memory figure @ 1080p and nailed it dead on.

I think it can manage like 2.5GB system memory. If you play 2560 x 1600 you can easily exceed 5GB total memory usage anyway.

1.5Gb video memory usage is a common figure for an average modern PC game. Quite a lot of PC games can exceed that figure these days. Battlefield 3 could exceed 1.7GB 18 months ago. Total war, Civ 5 etc as you might expect from strategy games can have very high memory usage.

+ Show (40) more repliesLast reply 4489d ago
NastyLeftHook04490d ago

ps4 is a raging beast baby! its unstoppable!

dark-hollow4490d ago

Its no wonder if true, late games always blow launch titles out of the water.

shutUpAndTakeMyMoney4490d ago (Edited 4490d ago )

Well is this so unbelievable? BF3 on ultra with 64 player on a huge map only takes as much as 2gb vRam.
https://www.youtube.com/wat...
I can believe this. Killzone looked great but I never though it used 6-7 gb vram for a second. But they will my friend they will in a few years. Now If deep down is real time then I would say it used more vram than killzone..

@Dylila acting crazy again. ps4 >>> pc I guess in ur world.

This game uses 1.7gb vram on my pc.
http://www.youtube.com/watc...
I hope they get killzone running 60fps by launch. It looked amazing.

Also I won't be only looking to 1st party devs for the best looking ps4 games! Remember this is x86 and most devs know the this kind of cpu already. It's not like cell were they have to relearn things. x86 is where game devs first learn to program games on pc. I think crytek, dice and 4a will make ps4 games look amazing.

I pray that Deep Down is realtime.

I would get metro: last light on ps4 not ps3 if you can help it.

And know it's all about next gen graphics but seeing how ps4 is more like pc I hope this means ps4 will get the sims!!

telekineticmantis4490d ago

going on in the game the Graphics looked ultra detailed. They are pretty different games from a deign standpoint but MOH is definitely more detailed. Nut KZs prettu close for a game that isnt finished yet.

subtenko4490d ago

KZ: SF looks way better than BF3 on ultra settings. I just saw the video.

_-EDMIX-_4489d ago

@Subtenko- I own BF3 on PC and my PC maxes it out. Seeing KZ SF in HD....yes. IT very much looks better then BF3 on PC.

Many of you have to remember, it will only look better because DICE didn't just optimize BF3 to run on 8gigs or anything. Why the hell would they? NO PC GAME NEEDS IT THUS THERES NO POINT!

Of Course BF4 can change all that, but we'll have to a wait and see.

solidt124490d ago

the first kits did only have 2 gigs so it's possible. then they got 4 gig kits.

solidt124490d ago (Edited 4490d ago )

Just to add. They did not get the 4 gigs kits until September. Which does not give devs enough time to make a game. Maybe a short demo but the one thing that is very clear is that nothing we saw was running on 8 gigs of gddr5 Ram. The Developers in attendence didn't even know that they were going to use 8 gigs. So know they can go back and beef up the games they are working on. The Next gen is going to be very exciting with both systems having 8 gigs.

4490d ago
akaakaaka4490d ago (Edited 4490d ago )

Let's hope for a amazing boost on KZSF know that GG knows the true! not like it need it but..
plus they next game will be even more amazing!

showtimefolks4490d ago

i know consoles are not suppose to even come close to great looking pc games but imo atleast ps4 is blurring the lines between great looking pc to great looking console games

scott1824489d ago

I think this killzone I have seen is the best looking game I have seen. PC or otherwise. Granted my PC isn't the highest end but it was about 1,500 dollars a couple years ago when I bought it. I haven't seen a game this good. But Crysis 3 is beautiful too. I know i'll get hate for saying that but it's how I feel.

Intentions4490d ago

+ This is the just beginning of next-gen, hell even this gen, even the new games releasing this year still have impressive graphics etc.

4490d ago
Psn8004490d ago

This console is going to be awesome due to the fact unlike the PC it has no overheads , Ps4 is a serious bit of kit .

TheSurg4490d ago

VRAM not RAM....there is no 8gb VRAM in ps3 >.> learn to read...VRAM = VIDEO RAM.

Lazyeye794490d ago

GDDR5 is VRAM so yes there is 8GB of it.

TheSurg4489d ago

@Lazyeye79

That is for the whole system. OS, all its new features, all the computing for games to do and other stuff, this is shared ram and you will never ever even see half of it used for graphics. Comments like "6,5 Gb of ram for graphics still to go!" are just stupid.

DOMination-4490d ago

This news would not be surprising and shows like most co soles that things will get much better...but Phil? Not the most Dutch name I have ever heard.

deanobi4490d ago

My question is why arnt they using it then? Are we going to have the same problem of never hitting the potential like with the PS3?

Pintheshadows4490d ago

Jesus, they're not using it as they didn't know about it.

Link0794490d ago

Yes but if thats devkit then retail 4x less ?? wiiu devkits have 4GB essentially you build a game at 4GB and compress it down to 1GB and loose zero quality in the process,i don't think devs are clear on how much RAM ps4 games have ?

kevnb4490d ago

I dont think most people understand what they are saying, not 1.5 gigs total ram, 1.5 gigs vram. Atleast 512 mb of ram for the cpu, im guessing probably close to 2 gigs though. Then I dont know how much background tasks eat up, it sounds like sony has alot going on in the background to make things transition instantly. So there probably is some headroom, no idea how much. And im guessing we will see more impressive games later on.

OmegaSlayer4490d ago

I love Sony.
I love Playstation.
I love how Playstation 4 is shaping up.
I love Guerrilla Games.
I love Killzone.

That said...
I don't believe it's only 1.5 GB.
If I was told it was 3.5 GB I would have absolutely bought it.
4GB of leaked devkits - 0.5 of OS...I would have believe it easily.
1.5 I don't believe it and at the same time I soooooooooooo hope it's true :p

garos824490d ago

@logic nothing ps related to you logic.I'm sick of reading your so called "balanced "opinion on every p s related article.you don't like anything they show then by all means gtfo

N4g_null4490d ago

See what 1.5 gigs can do? I believe that is what the wiiu has? Quite interesting and proof from a Sony developer too! Really you don't even need that much.

3-4-54489d ago

Really guy ?

Because the Wii U has 2 GB of Ram.

soooooooooo

N4g_null4489d ago

Do you even know what video ram and frame buffer means? Then on top of every thing it still runs at 30 fps. So yeah 2 gigs is still a lot for a console. It really does depend on how the developer chooses to break things up.

I'm think by the time people figure out what to do with the ram we will be in the next gen. A large majority of titles on the high end pc are not even using the ram in those systems.

I like the move to gddr as well as SRAM. Which means reguardless of how much or little ram you need it will be fast meaning it can do more.

For Sony to show off this speed they will need game play that I actauly like. Fast paced high end rendering with destruction changinging the play field strategically.

I hope their controller interface is up for it.

Now if they want to start using tessalation in a game then they start having a reason for that much ram. Also unless Sony gimps this system we should have 64 player maps easily!

I think this is the gen where the "hardcore" have to learn what specs can and can't do.

greenpowerz4489d ago

This game was using the specs Sony was using before they changed them to match the 720. PS4 announced specs are a new target

Here are the specs Sony was using just weeks ago
http://www.vgleaks.com/worl...

DoesUs4489d ago

@greenpowerz. Only the Sony specs trump Durango by a considerable margin. So no, they don't simply "match". You really should be banned from N4G for your constant fud in any PS4 articles.

+ Show (1) more replyLast reply 4489d ago
chcolatesnw4489d ago

@kupomogli

you don't know anything about anything it seems. just a fanboy splurting out about the platform that he thinks will provide next gen graphics, when in reality it barely touches medium settings current gen PC games.

when you record gameplay, you get insane bitrate (uncompressed obviosuly), much like blu ray discs contain 35-45mbps of video bitrate and are 40gb in size. when you upload to youtube, you only upload a fraction of that, because noone would upload a 30gb 20 min gameplay. therefore you get about 10% of that bitrate, so only 10% quality, AND 30fps instead of 60 (if source is even 60). so judging graphics by youtube video only makes you look like a complete ignorant retard

3-4-54489d ago

1.5 GB is still 3x what is available in PS3 & Xbox 360 which each have 512 mb.

Think about that.

The games potentially could be 2X as good as killzone within 2-3 years.

N4g_null4489d ago

3x as good as the ps3 or xbox360 huh? Good in what way? Games are still going to be 30fps the ps3 doesn't come with a second monitor. No one is using comput shaders yet in consoles? Now AI doesn't run on the video card does it? Some physics can run but how much would that effect frame rate, these gpus have a branch prediction problem.

Find out what what video ram does before getting too hyped. Oh and welcome to pc gaming!

Ju4489d ago (Edited 4489d ago )

"Some physics can run but how much would that effect frame rate, these gpus have a branch prediction problem"

Not sure how this is related, though, I mean branch prediction and physics. AI I could understand, but physics which is proven to benefit greatly from compute units in the GPU?

But, considering you have the same mem and you can actually use the CPU in such a case - even with handing data back and forth between GPU and CPU (because you do not need to copy) should maybe be a sign of things to come. So, now you can actually take full advantages of compute, because you can do all setup with the CPU and hand it over to the GPU, get the result back and do whatever you want with it. Calculus often includes large data sets and branches at some point. There is so much unexplored potential, we haven't seen nothing yet - I even believe nothing like this has yet been used in the demos we've seen and it will probably take one to two years until this is fully understood.

N4g_null4489d ago

I agree ju. I am just curious as to how this will effect tech in general. Most studios use havok so that is their problem lol. This gen is going to be great if developers wake up from being movie directors.

IAmLee4489d ago

Imagine how horribly beautiful games like Dead Space would look.. :')

Zhipp4489d ago

I thought it was confirmed that the game in it's current state is using 3.5gb of ram?

+ Show (24) more repliesLast reply 4489d ago
DarkBlood4490d ago

interesting, i wonder if the dev kit has a limit to access the hardware as a failsafe in case they upgrade or just prevent maxing out attempt?

mushroomwig4490d ago

That term "maxing out" really irritates me, mainly because there is just no such thing.

WildArmed4490d ago (Edited 4490d ago )

I disagree, you can max out a lot of things. The bad coding will "max" out any console/PC easily.

But it's optimizing that's the key.. this is the blood, sweat and tears of the devs.

mushroomwig4490d ago

@Skv

Optimization is exactly my point, Naughty Dog said it best;

'People think of systems as glasses and ask: “how full is the glass”. Unfortunately, that isn’t how it works. Any developer who gives you a “percent of system used” answer is blowing smoke. The truth is that every developer uses 100% of the systems power on every game. Some just get more out of that 100% than others. And game after game, we ALL get more out of systems than we did on the previous title. Think of it this way. If the system is a glass, some developers pour in rocks till the glass overflows and then call it quits. They would claim that they use 100% of the systems space. And it is true that no more rocks fit. Some will even put in a rock too many and the game plays slow or runs funny. But there is still some space left for smarter developers. They pour pebbles into the cracks left by the rocks, and they get more into the glass. Then they call it 100% full. But some Developers will then pour in sand, to fill the cracks between the pebbles. They get even more out of the system, yet it is still just 100% full. Some developers go the extra distance, and they pour in water. Then the glass is truly full, right? Sure, but just for this title, because some of the rocks can be replaced with pebbles that do the same thing, if you work hard at it. And some of the pebbles can be made into sand. And some sand can be pressed to water. No developer ever gets a glass filled with only water, no developer has that much time, so no developer truly fills the glass. We just get more and more out of the 100%.'

Point is, maxing out is a very loose term and it shouldn't really be used.

DarkBlood4490d ago

oh ok i only have a varied understanding so i just say "maxing out" to get the point

WildArmed4490d ago

Right, I don't think they should ever use "maxing out".

You can always optimize more and more.
That's how the launch titles that "maxed" out 360/PS3 look like last gen games compared to how they look now

insomnium24490d ago

That's such a great way of putting it as Naughty Dog did. It's the perfect answer that doesn't really give you an answer lol!

+ Show (2) more repliesLast reply 4490d ago
g2gshow4489d ago

preschool for gamers the early years are the most important teach on mushroomwig .....someone didn't get i think you got to make it even simpler

ssb31734490d ago

PS4 just continues to impress. It will be interesting to see what the final build of the game will look like. I am really looking forward to getting a PS4 once it comes out.

PopRocks3594490d ago (Edited 4490d ago )

The VRAM isn't the only factor though. I'd also like to know if the GPU and CPU are using only a certain percentage of their full potential as well.

@PLASTICA-MAN

I suppose that's true, but the console comes out in less than a year. Exactly what sort of upgrades could they even want to make at this point? The PS4 seems particularly future proof as far as specs go; I'm not sure what else they could really add to it at this point.

PLASTICA-MAN4490d ago

Don't worry, even the CPU and GPU aren't finitialized yet. We may even see a last minute upgrade too like what happened last-gen.

PLASTICA-MAN4490d ago (Edited 4490d ago )

At above: Killzone 2 improvements in one month:

http://media.psu.com/media/...

Killzone 3 improvements Alpha vs Beta:

http://www.gamersmint.com/k...

And the PS3 had full and final hardware at that time unlike the PS4 now in this case.

Link0794490d ago

Knowing Sony these games maxed the ps4 out,and i think it looked like ps3 footage.

N4g_null4489d ago

I would not say future proof as computing is going the way of the gpgpu. The ps4 choose a CPU with some apu addon. Once cuda and open cl are used more you may see the ps4 unable to get ports from the pc steam box/win8/apple pcs.

Yet they have the right gear to do last gen gaming justice along with failing up the visuals more. Seriously last gen was a struggle in all regards. Developers could do so much more on their workstation yet the console tech was only a shadow of what they could really do.

I mean just look at the partical display from that Capcom game with the dragon. Unreal 4 was not suppose to be doable but it pretty much was. I'm not sure if you guys could see what was turn off and how you could fake that fire without doing it the epic way.

What matters was it was fast does it look cool and was it fun.

g2gshow4489d ago

it should yell "Who The Hell Do You Think I am?" when you power up the system

+ Show (1) more replyLast reply 4489d ago
Kur04490d ago

Its great to have more RAM but please don't think that it will double frame-rate at 1080p. That is much more reliant on the GPU. RAM will improve textures, AA, draw distance, and loading times.

stragomccloud4490d ago (Edited 4490d ago )

Console gamers don't understand that though.

Console gamers should not even be allowed to talk about specs since they are so uneducated about them. Consoles have awesome exclusives, and even without great specs they still manage to do some cool things. But they just shut up and play, as they just appear very foolish talking about things they don't even understand. And even more foolish for boasting about laptop specs.

Yeah PS4 is a bit better than Wii U, but they are both nothing compared to PCs. That said, there are going to be awesome/beautiful games for both platforms that make having both worth it.

saint_seya4490d ago

well u dont understand that many of us are console and pc gamers... u shouldnt be allowed to talk about gamers, because ure undeducated about them.

stuna14490d ago

They way you're talking now, you seem to be uneducated about a lot of thing also! Like how you seem to prefer PC over console, it's only fitting that some will prefer Consoles over pc.

The fact that there is a noticeable difference from Killzone 3 to this Killzone is a testament of better things on the horizon.

stragomccloud4490d ago (Edited 4490d ago )

As a matter of fact I am both a PC and console gamer. I just think console gamers shouldn't always be on about about the specs because it's not too crazy. It's like bragging about a really good pocket knife to a sword collector.

Sure it might be a pretty nice knife, but it's no sword. That said, it can be pretty cool in it's own right.

I'm not bashing console games. I love console games. I am just bashing the absurdity of console gamers boasting about specs or trash talking... say the Wii U because they think it's "underpowered."

And @stuna specifically,
I agree, things are only going to look better from here on out for PS4 considering the visual fidelity increase from KZ3-4. In fact, I thought it looked so cool, I just went out and bought the Killzone collection for my PS3.

ChickeyCantor4490d ago (Edited 4490d ago )

"RAM will improve textures"

Still depending on the GPU though. Bigger memory chunks are slower to process. Not saying it will be slow on the Ps4. Just saying that the processing power required goes up with bigger memory chunks to process.

Show all comments (279)
170°

15 Last-Gen Games That Still Compete with Current-Gen Graphics

GB: "Say what you will about the state of the industry, but even as games evolve, their graphics remain a key aspect. Even some of the biggest flops this year sport some gorgeous visuals, as publishers and developers push the boundaries of what’s possible, pouring years of time and money into their work."

Read Full Story >>
gamingbolt.com
darthv72224d ago

Quantum Break and Ryse are two that I was really surprised did not get an FPS boost option when played on the Series X|S. when i started playing both on the XBO, I thought they are both good, but after playing them also on my steam deck (in 60fps) I just cant go back and play the base games on XB. They really benefit from that faster frame rate.

Driveclub is another i wished had a HFR mode on PS5.

MatrixxGT224d ago

Most games this gen are the exact same except now we get faster loading through SSD and a res and fps bump. Graphically not much has improved, hell most last gen games are being relabeled and resold as “remastered” with the aforementioned updates.
I haven’t seen or played anything on either platform that couldn’t be run on last gen. Guess the law of diminishing returns is really showing itself these days.

127maXimus224d ago

Most games from 20 years ago are basically the same as today, with resolution and fps upgrades. The AI is still just as braindead as it always has been, worlds are full of static, boring characters that do the same thing over and over.

Demetrius223d ago

Smh another reason why graphics haven't improved that much is because most devs too caught up on cross gen. Ps4 was/still a dope console but time has moved on we're halfway close to a ps6 reveal and devs still will be making games on last gen in 2025. Then theres Microsoft purposely got the Xbox series s that causes more devs to try to pull strings as much as they can smh. It's a mixed bag of stuff, the only ones I see pushing hardware is sonys studios and even some indie games look better

223d ago
130°

Why Guerrilla Games Shouldn't Abandon the Killzone Series

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.

Read Full Story >>
thenerdstash.com
IAMRealHooman231d ago

1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland

OtterX231d ago (Edited 231d ago )

Shadowfall had great Multiplayer though. Too bad the campaign was meh at best. It did have the occasional great moment sprinkled in.

TheNamelessOne231d ago (Edited 231d ago )

I played through 2/3 multiple times. I played through the original once, but it felt pretty lukewarm for me. I couldn't be bothered to beat Shadow Fall. I got a couple hours in and just went "I'm done". Never touched it again. It was awesome on the tech side, being a launch title, but it didn't even match up to the first game when it came to actually having fun playing it.

Rude-ro231d ago

3 in 3d was an amazing experience to be had.
Although not many experienced it as intended for good reasons.

just_looken231d ago

You forgot the ai advancements on the playstation 2 killzone one you could have a full team of bots doing everything even playing the objective that was a big thing.

In killzone 2 they always flanked you and when available used the high ground.

Playing killzone 2 no hud 5.1 audio was/is awesome

MDTunkown231d ago

They should finish Horizon story first

darthv72231d ago

I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.

just_looken231d ago

You forgot killzone mercenaries on the ps vita but it was the worst selling sony game for awhile there.

Yui_Suzumiya231d ago

Yeah, a remake would be pretty awesome

anast231d ago

They should let it go or sell it. No use spending millions on this project.

LucasRuinedChildhood231d ago

Would like a new IP before Horizon 3. Just because games take so long to make these days.

Show all comments (21)
400°

Killzone After a Decade in Hibernation

It's been 10 years since Killzone: Shadow Fall arrived for PlayStation 4 early adopters, and there's no sign of another sequel.

Obscure_Observer574d ago

Sadly it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer.

Vengeance1138574d ago

lmao sadly? Are you pretending to have actually played the series lol Sorry bud, no Killzone on Xbox.

Cacabunga574d ago

With the downfall of COD and BF, Killzone def. has a chance to make a groundbreaking comeback

574d ago
Notellin573d ago (Edited 573d ago )

What a low-functioning reply here typical of the fanboy N4G community.

Rimeskeem574d ago

“Dumped”

I think it’s called moving on.

Barlos573d ago (Edited 573d ago )

They brought out 4 main games and 2 spin offs: one on PSP and one on Vita. That's a decent run for any series. I also understand that Shadow Fall wasn't a success commercially despite it coming out at PS4 launch, and as a big Killzone fan even I couldn't get into it, so I think Sony/Guerrilla could see it was time to move on.

Don't get me wrong, I'd love another Killzone game in the vein of KZ2 but it's just not happening. Hell, I'd even take a remake or remaster of the first 3 games.

I'd hardly say it was "dumped" though, it spanned 3 console generations and 2 handheld generations.

1Victor573d ago

@obscured:”Sadly it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer”

Happily it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer( edited to reflect the writer true feelings and allegiance)
Kill zone was a FPS far ahead of its glitched competitors with nauseating bad camera angles, 10 years old screaming curses like a drunk sailor and bot aiming assist.

ChasterMies573d ago

“Sadly”?

The Horizon games were among the best games of all time. Killzone Shadowfail wasn’t.

Shane Kim573d ago

True, but damn the memories of KZ2 multiplayer. Still no MP as fun as that to this date.

Mr_cheese573d ago

Dumped and shelved are two different things

Tacoboto573d ago

And Sony as a whole dumped the FPS genre so they wouldn't have products competing with COD and (until purchase) Destiny.

+ Show (4) more repliesLast reply 573d ago
GoodGuy09574d ago

I loved the KZ2+3 campaigns and MP in 2. There could be so much more done with the franchise. Horizon although good, I wish they'd go back to this wonderful IP. Take a break from Horizon please.

Flawlessmic574d ago

Agreed dude, I would absolutely love a reboot of the series, one can only hope that either resistance or killzone makes a return.

Have nothing but great memories, especially of the first 3 games, but all 4 were show stoppers graphically.

blackbeld574d ago

To making it a successful reboot they have to change that buttons layout! Make it playable like the cod button layout. Otherwise I’ll skipping it again.

Rynxie573d ago

And that's the reason why many fps games failed. Instead of being original and catering to it's fans, they tried to make it like cod. No, kz doesn't need cod button layout. It needs to be like it was on kz2 or balanced liked kz3.

Lightning77574d ago

I think Kill Zone would do great in Sony's LS push. As well as MAG reboot and bring back Resistance into LS.

Sharky231573d ago

@Lightning77

I think WarHawk would have been a great Live service game.

thorstein574d ago

Killzone games were so polished. The gameplay was just simple joy. MP was one of the best experiences.

I remember KZ3, just staring at how awesome they animated the water and then getting wasted because of it.

P_Bomb574d ago

It’s been a decade? Now I’m sad.

LiViNgLeGaCY573d ago

I hear ya bud. We're due for a revival.

Show all comments (58)