So it begins with a huge close up of an eye. The camera pulls back to reveal a man on a beach, surrounded by wreckage… of the Lost videogame, the result of a terrifying midair explosion of bad coding, poorly implemented ideas and frustrating minigames. And the ending, oh God, the ending… How did he end up here? Time for a convenient flashback perhaps.
Polar bears. Hatches. Giant electromagnets. If none of these things mean anything to you, then chances are you haven't been watching Lost, the infuriatingly vague castaway show from celebrated producer and director JJ Abrams. For this videogame adaptation, developers Ubisoft Montreal have worked closely with scriptwriters from the show to ensure its authenticity. Unfortunately, it's immediately apparent from the game's opening sequences - in which you discover that your character is an amnesiac unable to escape from his shadowy past - that this particular collaboration hasn't exactly resulted in a radical departure from cliched videogame storytelling.
Richard writes: "Lost will forever hold a place in TV history. Regarded as one of the greatest shows of all-time, it boasted the most expensive pilot episode ever and had a main cast of 14 characters, which was unheard of at the time it first aired back in 2004 – and a year later on British shores.
It was bold and daring at the time and despite drawing to a conclusion nearly 8 years ago, nothing in my eyes has come close since. Naturally then, there were to be other forms of media for fans to engross themselves further in the mythology, and in 2008, at the height of the TV show's popularity, Lost: Via Domus was released on Xbox 360 on the 28th February in Europe."
I must say the show got you hooked from the 1st season on with amazing story telling and what seemed to be an endless budget for a tv show. Alas, the last couple of seasons were lackluster, at least to me. As if they had not anticipated the ending in sight and was writing it as the show went along.
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