270°

Top Developers React To PlayStation 4

In this article, Epic Games' Tim Sweeney, Insomniac Games' Ted Price, and Watch Dogs producer Dominic Guay give Game Informer their initial impressions on the potential of PlayStation 4.

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gameinformer.com
Oldman1004496d ago

Well, they seem to be happy. The most interesting feature to me is the ability to spectate and interact with your friends gaming experiences. Virtual pass the controller ftw!

Gimme PS4 now!

shivvy244495d ago

OMG its TED PRICE !! OMG OMG OMG OMG !!

ABizzel14495d ago

Did it seem like Tim Sweeney was more so trying to push Unreal Engine 4 than give a straight answer. I know you have a new engine to sell, but this was a simple interview about the PS4 not Epic's plans and why developers should support Unreal Engine 4, instead of CryEngine or building their own.

dlpg5854495d ago

well i'm hapy they like it, the console was basically made for them. well it's gonna be great (or at least seems that way). honestly i can't wait to see microsoft try to 1-up them. i hope they just keep shoving money into these consoles until one of them includes a time travel device.

DigitalSmoke4495d ago

Developers will not forget who dared to make the 8Gig GDDR5 jump, its crazy, and i love it.

MasterCornholio4495d ago (Edited 4495d ago )

Jonathan Blow

"Our technical people like the PS4 specs a lot more than the leaked Durango specs."

http://kotaku.com/5986093/h...

Hes the first one to say this and i doubt that he will be the last. Microsoft has to step up their game and replace their DDR3 ram with GDDR5 otherwise they will have a severe disadvantage and the 720 wont be as developer friendly as the PS4.

Edit: http://www.youtube.com/watc... Just a little promotion of his game because it really is beautiful to look at.

JoySticksFTW4495d ago

Honestly, I hope MS will upgrade their ram, but they don't need to.

MS seems to be after that casual market primarily, which doesn't require top of the line specs as Wii and Kinect's sales success demonstrated.

And what's to stop MS from playing hardball, and forcing parity across all platforms.

It's dirty pool, but it's rumored that's what happened this gen.

And then MS are miles ahead of Sony when it comes to marketing the heck out of their games and system.

I've said that PS4 seems to be the system for gamers and developers, but MS seems to have the marketshare, mindshare, deep pockets, and influence to lowball next gen specs and still get a pass.

Me personally, I'm not sure MS is even full-on competing with Sony. I think they're after that Wii crowd, and are probably licking their chops at Wii U's hardships.

ABizzel14495d ago (Edited 4495d ago )

@JoySticksFTW

I don't know. Things are really starting to ook different and "UP" for Sony. I love the PS3, but it had problems in Marketing, US Mass Appeal, Online communication, and had an uphill battle after launching at $599 without any established IP's to sell the console in the first year.

But this time around it seems like they realized all their mistakes, corrected them, and improved on everything that made them great to being with, as well as, getting the developers to realized and sending a message to gamers that PS is where games come first.

I've seen plenty of ads on YouTube (interrupting my videos) showing the PS4 already. So people are getting informed, but we'll have to see if they keep it up throughout the year. They have a new Marketing team, so things should be better.

I think MS is trying to be both core and casual, and it's a tough sell for them because they don't have a strong enough 1st party to really be that. The COD and Halo fans will stay, but I don't think the Kinect 2.0 is enough to get that Wii casual audience, unless it does VASTLY more than the original Kinect. With the casual it's all about cheap easy access games, and a fad device like the Wii's motion controller or Kinect Camera. The Camera fad has been done, so MS really needs something strong and new to get that audience along with a lower end Price. Wii U is struggling at $299 and $349 w. a tablet controller. MS isn't going to break out the gates with an expected $399 price tag and better version of Kinect.

As for the core, if they continue the same direction their going then it'll be the same Halo, Forza, Fable, Kinect, and paying 3rd parties to do exclusives like Gears, Alan Wake, Splinter Cell, and exclusive content for the biggest games (COD, GTA, Elder Scrolls, etc...). It worked for the 360, but I don't think it's going to work this time around for gamers like myself who enjoy variety. As a core gamer I don't know if I want to buy an Xbox again unless they prove to me it's going to be more than just the same IP's (We'll get 3rd party games on PS4, and know we'll have new IP's every year). I support MS for getting online gaming up to the level it currently sits at, but as a games console they have to do better with their main selling point "GAMES".

Which is why I'll be getting Sony's console again at launch.

The next decision is between Wii U, Nextbox, Steambox, PC upgrade.

JoySticksFTW4495d ago

Good stuff. Well said.

I can see MS also pushing backwards compatibility and seamless transfer of gamerscore points to the Nextbox.

Those can actually mean a lot to people, as some find it hard to cut the cord and lose their accumulated gamer points or don't want their older Xbox taking up space.

But if those always online, no used games Durango leaks are true, I'd be shocked if Sony doesn't stress repeatedly that PS4 will still play used games

I hope you're right about Sony stepping up their marketing. I think it's their biggest weakness this console gen; that and development learning curve which they already solved with the PS4 specs it seems.

Angrymorgan4495d ago

What's the difference between GDDR 5 and DDR 5 ram?

ApolloTheBoss4495d ago (Edited 4495d ago )

Nothing, really.
GDDR 5= Graphics Double Data Rate ver. 5
DDR 5 = Double Data Rate ver. 5

It's basically just a marketing thing. They call it graphics DDR because it's DDR dedicated to graphics memory, which is the case for all DDR on gfx cards.

Angrymorgan4495d ago

Oh thanks for reply dude + bubbs

Sarcasm4495d ago (Edited 4495d ago )

Its not just a marketing thing. It also had to do with latency and timings. DDR had lower latency and tighter timings, while GDDR has higher bandwidth.

It has been proven by multiple tech oriented websites that latency and timings does not improve GAMING performance. See Tom's hardware or anandtech.

Clockspeed and bandwidth has also been shown to dramatically improve performance on AMDs APUs.

The reason we only see this on high end graphics cards is because it needs to be faster to handle the textures, shaders, effects, post processing, etc.

Now that Sony chose to use 8GB GDDR5 unified meaning it is both for the CPU and GPU to use freely.

Gamesgbkiller4495d ago

Big difference.
double the speed.

nikoado4495d ago (Edited 4495d ago )

The Watch Dogs guy described how they're using the touchpad.

"in Watch Dogs it allows us to directly refer to the way our main character, Aiden Pearce, interfaces with his smartphone, his primary tool to hack into the city systems.So the player has a natural and direct way of using his avatar's device."

That sounds nice and intuitive to me. It's a cool little addition in my opinion.

230°

Epic's Tim Sweeney shares first details about Unreal Engine 6

In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.

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dsogaming.com
Vits40d ago

It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.

But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.

VenomUK39d ago

But will it have micro-stutters?

Vits39d ago

But of course, even compatible with VRR, so you can really feel it.

rlow139d ago

What cracks me up, is a lot of games utilize Unreal 5 and yet gaming has become more expensive. So all that BS that they shoveled out the last big reveal hasn’t translated into savings and if it has, then the industry is just plain ol’ lying.

1nsomniac39d ago (Edited 39d ago )

You mean like “going digital will bring down costs for customer dramatically. Because there will be no packaging/distribution.” Or maybe the “games going forward, will be cross-buy so you buy it once and will be able to access it across all platforms you own.” Or even the “if we increase the rrp it will mean we can get rid of micro transactions altogether.”

… I could be here all day quoting the lies from this industry.

abstractel38d ago

Scope of games are way bigger than even just 10 years ago. Also keep in mind that Epic charges 5% for using their engine, Steam charges 30% just like Sony, Nintendo and Microsoft's stores. That's 35% of your revenue gone. Steam infuriates me because they don't have nearly the overhead console manufacturers have but they know people are unlikely to migrate to Epic Games Store (which charges 15% instead but has a shit storefront compared to steam). I love UE5 (for the most part) and it has pushed the envelope in ways that would be too long to list here. I think UE6 will push things further and make it possible for devs who don't have Rockstar resources to make amazing games even further. Time will tell.

barom38d ago

@1nsomniac Going digital did make things cheaper though. Games are dropping in prices at much faster rate than before and you’ll find plenty of sub $10 games on sale all the time, whereas before we had to wait for “greatest hits” label. Not to mention the indies basically have a levelled playing field now.

Pyrofire9538d ago

In the same way that you make all these assumptions and judgments on the future of UE, I see you making these assumptions and disregard any opinion you hold.
I see no value.
There is nothing constructive, just ire on what was and the willingness to believe nothing will get better.
You have given up on the possibility of joy and will not find it.

Profchaos39d ago

Will it have games or just more decade long projects

IanTH39d ago (Edited 39d ago )

I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.

Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.

And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".

IanTH39d ago

I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:

The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.

That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.

Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.

PixelOmen39d ago

Compilation stutter hasn't really been much of an issue for a couple years now if the devs know what they're doing. The problem is not all the devs know what they're doing in that regard. The real problem is traversal stutter. That is nearly universal.

IanTH39d ago (Edited 39d ago )

I sort of ended up mentally putting both of those under the category of compilation stutter, which is surely too reductive. I should have just said "stuttering/fametime issues in all their incarnations". Because while there are improvements to comp stutter, even games that force you through long, even 30 minutes shader compilation stages before playing haven't managed to fully solve that issue. Heck, even consoles, with fixed hardware that can ship with pre-compiled shaders can't even seem to fully escape it.

Traversal stutter is definitely its own issue, though, and has only been exacerbated thanks to older cards being held onto longer, and companies - primarily Nvidia - opting to put 8GB VRAM buffers into cards for way the eff too long. If you don't have the top of the line CPU and high-end, overclocked RAM kits - most of the PC playing population - to help shuffle that info between system memory and the GPU, you're more screwed than most. And Nvidia could help the issue as well, if they could improve their years-long issue with high driver overhead. Freeing up any extra CPU usage, especially for those with weaker CPUs, would really benefit.

I really hope these things can have some kind of solution found for them sooner than later. As it is, it just feels like games are taking two steps forwards and two steps back a lot of the time. Improved pixel quality (world detail, lighting, etc), at the expense of degraded image clarity (softer image, heavy reliance on upscaling, increased artificing) and smoothness/performance (stuttering/poor frametimes).

And the fact this stuff occurs, when dev times are longer than they've ever been, with budgets creeping ever higher, it's that much worse to feel like a lot of experiences just aren't wins across the board. Especially as deep into this generation as we are, and with as much time as devs & engine makers have had to iron out issues. It feels like we may need to pump the brakes on the pace of research into graphics tech and rebalance towards optimization. Image clarity (native res, especially) continuing to fall further, with poor frametimes for a myriad of reasons, as the generation goes on doesn't feel the best.

PixelOmen39d ago

I'm not just talking about shader compilation stages. There are games like Expedition 33 that barely have any pre-compilation stages (in the background on the main menu) and have almost zero comp stutter. It has to do with the way you use shaders and make your materials. It still has some small traversal stutter though.

Noskypeno39d ago

It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.

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40°

Fortnite is coming back to iOS devices in the US after a 4-year ban

Tim Sweeney: "We will return Fortnite to the US iOS App Store next week.

Epic puts forth a peace proposal: If Apple extends the court's friction-free, Apple-tax-free framework worldwide, we'll return Fortnite to the App Store worldwide and drop current and future litigation on the topic."

140°

Insomniac Collectively Decided to "Double Down on Story-Driven Character Action Games"

Insomniac's Ted Price talks about the ballooning game development costs, and how it was a studio decision to focus on single-player games.

Cacabunga92d ago (Edited 92d ago )

Wise decision, but give up a little on spiderman please as well

darkwalker92d ago

In other words, Sony forced them lol.

isarai91d ago

Literally only ever made sp games even when they left sony 🙄😒

-Foxtrot91d ago (Edited 91d ago )

Not really. These days it would be more believable if you found out Sony tried to force them do generic live service slop

isarai91d ago

Which they did and cancelled it, thank goodness 😆

Inverno92d ago

I'll be that guy. Their writing needs work cause the story in both Spiderman games were pretty bad. I'm all for more SP games, I prefer em, but man is writing in games in general just gawd awful.

Extermin8or3_91d ago

First spidermans writing was fine, second hand some points where it could have been better and based on the leaks due to the hack alot of content for cut for whatever reason. Had it managed to stick to the story that was originally written without the sometimes frankly weird changes that were made - it would have been much better written.

Inverno91d ago

I thought the first game was too crowded and the characters that should've gotten more attention didn't get enough due to having a rushed Sinister 6 inclusion. But hey thnx for the reply rather than just hitting the disagree.

-Foxtrot91d ago

"enough due to having a rushed Sinister 6 inclusion"

It wouldn't be so bad if they continued this development in background of Spiderman 2 so when Spiderman 3 comes you had the Green Goblin and the Sinister Six as the end goal.

Oh but no...they decided to have Kraven kill most of them off screen and them kill Kraven off at the end when he was part of the original Sinister Six in the comics, how dumb can you get.

Flewid63891d ago

This isn't even the consensus on these games.

-Foxtrot91d ago (Edited 91d ago )

Depends on what game

First Spiderman had a great story

Miles Morales was alright changing the Tinkerer, giving them a brand new origin as Miles old friend to give him a villain over creating his own original villain (which he REALLY needs, even in the comics) was pretty silly. Some of her decisions, writing wise, in the game just made no sense where her sacrifice in the end didn't feel earned.

Spiderman 2...I'll give you that one. They tried to include far too many things story wise and they just couldn't spin that many plates. Harry's return, friction with MJ, Miles, Miles friends and Family, Hailey, Venom, the Symbiote war, Kraven and his Last Hunt. It just felt all over the place and Peter didn't to really shine like he did in the first game.

Extermin8or3_90d ago

Second game was subject to loads of cuts which is why the story feels off I think. https://youtu.be/VEONGKG1gL...

Travesty92d ago

Where are the days where we could have both a really good story and a really fun multiplayer without sacrificing one of the two.. It doesn’t have to be a live service title to be multiplayer. I understand there’s a lot of work that goes into keeping up with it, but still.

Inverno91d ago

Those days were left on the PS360 era. I spent too much time during my depressed teenage years playing and sucking at Uncharted 2. I know people really enjoyed the Gears MP too, and Halo doesn't need to even be explained. Some games did it right, too many tacked it on, and F2P ruined it all.

isarai91d ago

I think the main problem is that everyone overthinks the multiplayer. It doesn't have to be some Grand live service game with season passes and a giant open world map with a Battle Royale mode.

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